With the ressurgence in interest on Xenogears (at least from Square-Enix) could a /m/an dream of a remake ?
With the ressurgence in interest on Xenogears (at least from Square-Enix) could a /m/an dream of a remake ?
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After they get through the rest of their SNES catalog, maybe. They've still got Bahamut Lagoon, Chrono Trigger, Rudra no Hinou and FF5 and 6 to remake first.
If they ever do remake it, hopefully they have Kawazu project manage, as he's SE's best guy for that.
I wouldn't want a remake. First of all, 90% of the appeal of XG was the atmosphere and art style. A remake would definitely "update" the art style to be the same modern anime trash that Xenoblade 1 was turned into. That overly cutesy bobblehead look doesn't fit with any kind of serious storytelling that 90s anime could pull off. Everyone would be changed to look 12 years old.
Second, they would refuse to improve the one thing that needs to be fixed, the combat. It would be the exact same shit as the original, probably even worse since they would fuck something up in the coding and make it even easier or more repetitive than the first time.
Third, they would censor the absolute soul right out of it to meet Japan's new draconian ratings standards so they can get that all-important CERO-B. All "problematic" or "sensitive" topics (which make up the bulk of the interesting bits of the story) including religious references, references to slavery or indoctrination, the entire script, would be rewritten or omitted entirely.
But the real reason we will never get a remake is that they would need to do something about the second half the game. If they remake it and the second half is still a slideshow? Commercial suicide. But fully fleshing out the second half to be the same playability of the first would be as much work as making a completely new game from scratch, since they have nothing to go on. They will never do that after seeing how much trouble it is with just FF7.
What a weird post, inventing a remake in your head that cherrypicks all the things you personally think would be the worst even when they make no sense next to each other. Like, if they were to put that much effort into overhauling the graphics that much they'd almost certainly change the gameplay as well (not even necessarily saying they'd change it in an improved way either, just the idea they'd decide to stay extremely faithful to one aspect but not the other has no logical basis).
Frankly I'm not even going to bother engaging with you on the artstyle point either despite the main character of the latest Xeno game all but turning into literally Weltall as his main gimmick because it's clear you've already made your mind up with somehow thinking 'bobblehead' is a better description of modern character models than PS1 sprites (which is not at all to disparage Xenogears' artstyle but is a baffling claim to make).
By the way I should add I don't even particularly want to see a remake because it IS astronomically easy to fuck up remakes and I can count on a single hand the amount of remade games that are true improvements in every way to the original, I just think the way that post argued it is bizarre.
Remake with the same software used to make Triangle Strategy/Octopath Traveler.
Every bit of that is something SE has already done with their "remakes" and "remasters".
They censored bananas, nigga.
BANANAS. In a 30 year old gameboy game port.
hearing ill winds about jp localizations being censored these days
it's like we're back in the 90's
>They censored bananas, nigga.
>BANANAS. In a 30 year old gameboy game port.
They turned FF7 into a goddamn circus, censored shit I wouldn't even think about and fucked the story completely with trashy meta-narrative.
XG remake would be a disaster.
>A remake would definitely "update" the art style to be the same modern anime trash that Xenoblade 1 was turned into
As opposed to the modern anime trash of the times Gears was made in?
Are you ashamed of what the Xenogames fundamentally are or something? Are you not here for Tetsuya Takahashi's anime bullshit rollercoaster of gnosticism and eternal recurrence?
I kind of agree with him. Remakes that change character art to suit current trends are lame as fuck.
All the main characters getting the equivalent of Korean plastic surgery to pretty them up is not faithful to the source material (though maybe more faithful to the production art as pic related.)
Not like the remake stole my Wii disc though so whatever.
Remakes in general are definitely bad for the soul of gaming, and for its future. But that's just a symptom of the unsustainable world we live in.
Let's try to be nuqnced, mature adults for once and not go into autistic spergouts whenever the idea of a remake gets thrown out. What we should hope for is that a Gears remake be handled by the Monolith staff with SE having little to no meddling "oversight." Unlikely, but not an impossibility what with the KOS-MOS treat.
90's anime art had the same "cringe" energy that got lampooned hard. You're just too drunk on them childhood cum juice to realize.
And ratings can't seem to be negotiated in exchange for creative freedom? I mean, will a game under CERO's D rating not sell well?
Ratings in the US are completely opaque, even publishers don't have any idea what criteria is used to give ratings. I have read developer interviews where they will receive a rating on a game, change nothing at all, send it back for review and get a different rating.
American games seem to be much less concerned with ratings though, and I can only assume it's because in Japan it's not so easy for kids to buy games of a D rating as it is for American kids to get M rated games like GTA. So an M won't limit your potential audience the way a CERO-D or Z will.
You can read about CERO's process here
In their "Categories Covered By Rating" section, almost every single item listed is present in Xenogears in much greater prominence than later, except for the "swimwear/costume" item, which Blade has it beat at.
I think a remake might be on the table.
As of late Enix has adopted this "HD2D" style for games and already used it to remake a few, I wouldn't be surprised if Xenogears got this treatment.
The style is basically the modernized version of Xenogears' art.
Or, you get the Tactics Ogre treatment where all the visuals are upsmeared to HD rather than reworked from the ground up.
They’d still need to do something about the second half
CG is not a 2D game in the first place.
Niether are the HD2D games.
IT's more like 2.5D similar to XG.
XG is basically this with a rotatable camera.
There's an indie developer I've been following who I think does the style even better than the way SE has been doing it.
>First of all, 90% of the appeal of XG was the atmosphere and art style. A remake would definitely "update" the art style to be the same modern anime trash that Xenoblade 1 was turned into. That overly cutesy bobblehead look doesn't fit with any kind of serious storytelling that 90s anime could pull off. Everyone would be changed to look 12 years old.
Monolith Soft would be able to faithfully recreate the Gears artstyle in 3D since they did exactly that in XB2 when Shulk and Fiora got redesigns by Tanaka, but it's entirely out of their hands.
A Gears remake by Square would be tolerable if you liked the aesthetics of the Live A Live remake and Ikushima Naoki's artstyle.
$170 for a 1/144 8" tall model. lol
$95 for 4 is more reasonable
$130 for 3 because zenogears
SE is not afraid to gouge fans. Also, fuck remakes.
>all of them molded completely white
Holy shit, what a fucking israelite move. They could have just made a deal with Bandai to print some cool actual functional kits for a reasonable price
fuck "remake" downgrades, give me a new Xeno installment with heavy focus on playable giant robutts
After FF7R? Nah, give me a remaster or PS Classic version.
This too, I'd be down for this, pity the original talent wouldn't be working on it though.
We already got a remake
It's called Xenoblade 3
Child, This is Square Enix we're talking about. You'll be lucky to get Xenogear NFTs.
You will get a minor remaster or HD-2D at best, no one at Square will give it the treatment it deserves and Monolith Soft has no interest in working with them.
There is not a single good remake in history
>but Black Mesa
It's not even the same genre anymore
>It's not even the same genre anymore
It literally is though. RE2M plays exactly the same as the OG game with resource management, puzzle solving, and routing your way through a complex environment to avoid enemy encounters when you can.
Literally the only difference is that combat takes some minor bit of reflexes now. But the game still encourages you to not engage in it whenever you can.
(Now if you said this about RE3M you'd have a point).
>RE2M plays exactly the same as the OG game with resource management, puzzle solving, and routing your way through a complex environment to avoid enemy encounters when you can.
Yes, but also no; 2RE puts a lot of effort into bridging the gap in game design between 2 original and 1/1RE, resulting in a noticeable increase in Classic Resident Evil Puzzle Bullshit compared to the original, to the point of bringing back item examination as a means of interacting with the game state, which is usually associated with the likes of 1 and CV.
As someone who loves Resi puzzle bullshit this means a lot to me and is why 2RE immediately replaced RE2 in my eyes.
>Oath in Felghana
>Ys I+II Chronicles
Not one but two. Checkmate.Masou Kishin on the DS and the PSP
Based, Oath in Felghana might straight up be the best games of all time. Still nothing else that combines adventure, platforming, bullet hell, and hack and slash so seamlessly.
There's also the original Remake of RE1. Only the most died in the wall autistic spergs will try to argue that it's not a great game.
I'm actually ashamed I forgot about REmake; by far one of the best works out there.
>There is not a single good remake in history
How about Original Generations?
I finally watched a playthrough of disc 2 last year, and I can say that I don't enjoy Gears plot because the backstory is too long and repetitive, with like 3? 4? Cycles of reincarnations. Add the fact that Fei is an amnesiac and you have like 5 layers of "past selves", trying to cram all that into one game (and especially disc 2) made it very convoluted.
Feels like they could've made their point with like 1 cycle of reincarnation, or just keep the amnesiac part like FF7
Having multiple cycles is one of the best parts. It conveys the truly epic and mythological scale of Fei and Elly's story.
Having just 1 cycle would make it far too narrow.
Using repetition hammers that point home perfectly.
No matter what, there has to be multiple cycles, that's what makes it hit so hard.
But if you want to consolidate things, look at how Xenoblade 3 revisited the motif and focused on the major plot consequences of having two characters somehow across multiple incarnations always falling in love with one another, and one of those two being the kind of guy who puts GENDO IKARI to fucking shame in being unable to function properly in the face of loss of their loved one.
Reminder that monolith used Xenogears art style for Xenoblade X and normalfags hated it, called characters ugly.
There is no way XG remake would use old style, it would be either modern moeblob trash or faggy pseudo-realism like in FF7R.
And I dunno which is worse.
They're actually complaining that it's a Nintendo Exclusive.
90% of all complaints leveled at a Nintendo Exclusive end up being little more than console war ratfuckery. Anyone who cared enough to acknowledge X's existence while also complaining about X would be in the demographic of Playstation owners mad that Nintendo owns Monolith.
Shut the fuck up you goddamn tourist. Gears and Saga fans LIKED the "Tendo Sclusive" X since it was the only one that was actually /m/. XBC1 and 2 are just cheap shonen games with a couple of kinda mechanical enemies and nothing for the player.
>liked it because of wow cool robot and not the actual substance of Takahashi's games
>calls other people tourists
You're trying too hard to fit in. Maybe you should stick to something your speed like Gundam.
You're a fucking tourist if you're not here for the robots. back to /a/ with you.
Go back to your abortive wannabe live service game.
what the fuck are you even talking about, schizo
> XBC1 and 2 are just cheap shonen games
Blade 1 was alright, you had cockpit, theme, and such. Hell all the setup was going about discovering that metal face are mechs was kinda nice. As well as giants being huge robots basically, with mechanical race.
2 was garbage and threw it all into the gutter, with like one half decent mazinger z reference and maybe singular decent design.
3 was trying but falls apart in a middle, still going thru it but it doesn't look good. You have two forces which have their own giant robots but you never seen them piloting shit, only talking about piloting stuff. Decent mechanical design which didn't do additional step.
Nah, you're a newfag, go home, leave /m/ and never return.
Maybe they can remaster the original, then do a remake for part two that adds in everything we should have gotten. But I really can't trust Square-Enix to do it properly, they'd have to outsource it to Monolith Soft at the very least.
I'd also love a Xenosaga remaster for modern systems because I missed out on that trilogy the first time around.
Everyone who gave a fuck played on PC years ago.
That’s the Xenosaga arty style you casual
No, Kunihiko Tanaka did all 3. Learn your character designers.
Saga 1 (2 and 3 were Choco/Mugitani)
were all Tanaka on lead character design. KOS-MOS was Mugitani except Blade 2 where Tanaka did the guest game characters including KOS-MOS.
Tanaka's art never seems to make for good 3D models. Tiny facial features and too broadly spaced eyes is just odd in 3D or something.
It's really out of Tanaka's hands once they start modelling.
The same designs will look different depending on the 3D artists' approach.
Also just want to add that I think Xenosaga III adapts Tanaka's style into 3D the best.
Xensosaga III was Choco on character design though, not Tanaka. Mugitani did all the character and mecha design.
Yes, but the initial designs were set by Tanaka in episode I. Choco doesn't really deviate heavily from what Tanaka did, he really just added some new outfits.
Now Episode II on the other hand is another story.
Lol, sure. that's why ep.III Shion looks exactly like ep.I Shion. Nothing to do with having a different main character designer. How could you post that image and deflect so hard at the same time?
I enjoy both artists but Tanaka's influence on ep.III visuals is incredibly minimal.
I never claimed she looks like episode I Shion. I never even claimed episode I captures Tanaka's style properly.
You make it sound like some big revelation. What's next, /m/ discovers Hisashi Hirai doesn't actually personally animate the shows he does character design work for?
Because people are talking about Tanaka in reference to the game's look, but he doesn't really matter as much in the end results.
An anime character designer/animation director's role isn't comparable to a character designer for games.
With games character designers never(or just very rarely) will have input on the final product's look.(see almost anything Amano has worked on)
In anime they can be involved with corrections though, Hirai doesn't animate all of SEED obviously, but he definitely will have certain scenes where his direct input is clear as day.
You don't really have this kind of individual artistry show up in games that often.
And what a shame too, Too few character artists can do keyframing. Not everyone can be Haruhiko Mikimoto or Yutaka Izubuchi I guess.
Thankfully too there was only ever one Hirai.
I think he was pointing it out because you said it like people hated Tanaka's art style, when what was really the issue was the quality of the 3d models.
Most of them are okay IMO but the e-bois fuckin' potato face was really jarring whenever she's on screen.
Also this is an issue with a lot of 3d anime games. I can think of quite a few that have super appealing character designs, promo art, concept art, etc. but end up having that uncanny doll-like or potato-face in-game.
In comparison you may not be a fan of Mihoyo but they really are incredibly good at translating their designs to 3d.
Genshin's character's faces don't look weird because they are cel shaded. The characters have their own lighting system that only affects them and is meant to make them look as good as possible The characters are not affected by the same realistic lighting affects the environments.
Yes, and? Shading and lighting trickery are definitely, definitely part of the craft of realizing a design in 3d. I think in general you're going to need to do a lot of smart tricks like that to make an anime design work in 3d, and devs who aren't smart about how their visuals are always going to fall short of the concept artists work.
Also on that note generally I think lighting is the fuckiest thing to get right with 3d anime art styles. I remember back in Phantasy Star Online 2 noting how a character could look decent in one angle/lighting but look absolutely fucking horrid in another.
Xenogears a shit