What is the simplest game? The absolute most minimal activity involving at least two people, with a clearly defined winner and loser.
What is the simplest game?
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tic tac toe
RPS or Coinflip if it counts as a game.
I tried to play go online against AI so many times, and I still don't get what the HELL is going on
Put down stone
Don't let yourself get totally surrounded
When in doubt, do something else
Rock, Paper and Scissors
Tic Tac Toe
Nine Holes
Hangman
> What is the simplest game?
You remembered it. :]
jesus christ what year is it
hand games like rock paper scissors or odds and evens
Two people just agreeing on which of them wins probably
shut up anon
Coin flip. Rock paper scissors and dice throwing have skill elements.
Is flipping a coin really a game? There's nothing that either person can do to influence the results (without cheating).
A theoretical definition of a game is defined as a series of states, with a given state having some other state or states as legal successors, and some states being "win" states for a player. Choosing between possible successor states is what a player "making a move" is.
Flipping a coin can just be modelled as a single win state, which is indeed the simplest possible game under this theoretical construction. Worth noting an empty sequence of states isn't a game as its lacking a win state.
Play against humans if you want to learn, its easier when there's some intenti behind the moves. Its a fun game
what's the definition of a win?
It's just any state defined to be a win state for a player.
to be more precise a game has: a set of all possible states, a set of win states for each player, and a function mapping a state to possible successor states. Picking what states are win states is just a "it depends on the game" sort of thing.
I'm just trying to think of how you would describe "a win state" the same thoroughness that you described the rest of the game. Maybe I'm over thinking it but here's what I mean:
All I can think of is that it's a state that ends the game, but then how do I distinguish it from other game-ending states, like surrender or draw?
I guess granting points or rewards to the winner outside the game's series of states?
Surrender is a win state to the other player. Or for a multiplayer game its just another move that puts the game into a state where one player is no longer able to make moves.
Draw is a good edge case, its an end state with no possible successor states. You could model it as a third neutral player (who never makes moves) winning if you wanted.
Points or whatever is encapsulated in the state. If the rules of the game are "get ten points then you win" then any state in with a player has ten or more points is a win state for them, by definition.
There's no abstract universal way to determine a winning state the way the rest of this formalism is constructed, its always going to be dependant on the game . It is the case all win states are end states with no possible successor states, I suppose. But again the successor state function is determined by the rules of the game.
Okay I think I get it now. By "points outside the game's states" I was thinking of like how a winning a game might contribute a point to an overall match (best of 3) or even tournament. But based on what you said, playing multiple rounds is just additional states of the same game?
Othello
Rock, paper, scissors, just make sure your opponent has no fingers.
>What is the simplest game?
do-guti.
https://www.researchgate.net/profile/Jos-Uiterwijk/publication/226532154_Dao_A_Benchmark_Game/links/5c80f64c458515831f8b45fe/Dao-A-Benchmark-Game.pdf?origin=publication_detail
What's a game I could learn that I could conceivably compete against all the old dudes who have been playing for decades in their public old dude circles with some proper learning