Raylib won

Raylib won

  1. 2 weeks ago
    Anonymous

    don't know what it is so your post is pointless. bye

    • 2 weeks ago
      Anonymous

      It's nominally the minimum viable game engine. In practice it's below the minimum for that, but for other things but is a good cross-platform library to make GUI applications that actually do stuff without depending on the world.

      • 2 weeks ago
        Anonymous

        don't care. bye

      • 2 weeks ago
        Anonymous

        Raylib is not a game engine it is a graphics framework

        • 2 weeks ago
          Anonymous

          It's not a framework, it's a library. Big difference.

        • 2 weeks ago
          Anonymous

          >"""graphics""" """framework"""
          >is literally not a framework
          >also handles sound, input, rendering, scheduling, and abstracts over actual graphics APIs
          >https://github.com/raysan5/raylib
          >ctrl+f game
          >8 results
          k

      • 2 weeks ago
        Anonymous

        "game engines" without IDE (level, content editors etc) are useless graphics api wrappers

        • 2 weeks ago
          Anonymous

          >can only operate in 1 workflow
          sad

        • 2 weeks ago
          Anonymous

          Graphics is one of the hardest game problems, solving that is the most useful thing game engines do besides being a wrapper for the OS. "Levels" and "content editors" are game specific problems, such things should be developed separately.

          • 2 weeks ago
            Anonymous

            >Graphics is one of the hardest game problems, solving that is the most useful thing game engines do besides being a wrapper for the OS.
            Looking at it from that angle, what's the incentive to use raylib over the likes of SDL or SFML? They handle graphics and window managing, while also taking care of a number of other things (audio, input, online), while also being way more popular (thus easier to get solutions by asking around).

            • 2 weeks ago
              Anonymous

              raylib does more than SDL

              • 2 weeks ago
                Anonymous

                Like what? I already just use SDL to give an opengl context and rewrite most of the stuff myself. Is raylib faster?

              • 2 weeks ago
                Anonymous

                raylib does a bunch of game-relevant stuff
                it's a game framework, SDL is just a windowing library

              • 2 weeks ago
                Anonymous

                >SDL is just a windowing library
                ????

              • 2 weeks ago
                Anonymous

                you know what I mean
                it's the base layer that provides an interface to the OS
                raylib does a bunch of game specific stuff, it's one level higher

              • 2 weeks ago
                Anonymous

                Like what?

              • 2 weeks ago
                Anonymous

                https://www.raylib.com/cheatsheet/cheatsheet.html

              • 2 weeks ago
                Anonymous

                And how's the efficiency? Does it render everything in batches and do a good job?

              • 2 weeks ago
                Anonymous

                I doubt it does batching but that's not neccessary for 2D

              • 2 weeks ago
                Anonymous

                Why not? I like to do things as efficiently as possible, so there's no benefit over SDL if I have to rewrite it all using opengl.

              • 2 weeks ago
                Anonymous

                >I like to do things as efficiently as possible
                Then use assembly
                That's a dumb thing to say
                You seem to be trying to prove that SDL is better than Raylib but they're two different tools for two different things, there's no comparsion

              • 2 weeks ago
                Anonymous

                I didn't say SDL is better, but I was saying you have to rewrite the graphics part of SDL and if raylib doesn't do it better then it doesn't save me having to do that. The example of factorio is a good one, they use SDL and just get it to give them the opengl context rather than using SDLs built in rendering.

              • 2 weeks ago
                Anonymous

                Raylib offers more graphics functionality than SDL
                Raylib is suitable for your graphical needs if you're working on a 2D project, I wouldn't use it for a 3D one

              • 2 weeks ago
                Anonymous

                >I wouldn't use it for a 3D one
                Why?

              • 2 weeks ago
                Anonymous

                too simple

              • 2 weeks ago
                Anonymous

                >Does it render everything in batches
                yes, check the bunnymark example

              • 2 weeks ago
                Anonymous

                Well that sounds better than what I was told before, but I've already done a lot with SDL2 so not much point in switching and redoing shit.

        • 2 weeks ago
          Anonymous

          >what do you mean i have to actually develop the game instead of clicking buttons in the editor
          lmao @ unity naggers

        • 2 weeks ago
          Anonymous

          nagger-tier opinion

          • 2 weeks ago
            Anonymous

            how are you even going to create things like sprites? open images in paint.exe and scribble down pixel coordinates in json file? or you will make your own little tool for everything?
            you don't understand how much of a waste of time this is. 1% is actual game programming and 99% is busywork around asset creation and management.

            • 2 weeks ago
              Anonymous

              sub-nagger opinion, even pavement apes are smarter than this

            • 2 weeks ago
              Anonymous

              What are you even talking about? How you make the actual sprite? Game engines must be bloated if they include tools to do that shit. If you mean how to program it it's not that hard:
              https://learnopengl.com/In-Practice/2D-Game/Rendering-Sprites

            • 2 weeks ago
              Anonymous

              copium
              imagine not being able to write the 40 lines of code required to read/write images and obj files lol

    • 2 weeks ago
      Anonymous

      don't care. bye

      SDL shill alert

      • 2 weeks ago
        Anonymous

        don't care. bye

      • 2 weeks ago
        Anonymous

        >SDL: literally thousands of shipped games
        >raylib: 0 games shipped

        • 2 weeks ago
          Anonymous

          I don't have fox cartoons in my phone

          • 2 weeks ago
            Anonymous

            well, you should

            • 2 weeks ago
              Anonymous

              Thanks, Averi

        • 2 weeks ago
          Anonymous

          >>SDL: literally thousands of shipped games
          Name one good game made in SDL that isn't a shitty hello world/tutorial product

          • 2 weeks ago
            Anonymous

            pretty much all of the valve linux ports

            • 2 weeks ago
              Anonymous

              The games aren't made in SDL dumbfuck

              • 2 weeks ago
                Anonymous
          • 2 weeks ago
            Anonymous

            Dwarf Fortress.

          • 2 weeks ago
            Anonymous

            factorio

        • 2 weeks ago
          Anonymous

          well, you should

          what's the context behind this fox i keep seeing her on this board

          • 2 weeks ago
            Anonymous

            >FiddleaFox is a furry artist who was recently exposed for severe bigotry, with what appears to be an admission for hating non-binary.

            • 2 weeks ago
              Anonymous

              thank you seems this board has finally found thier ideal chudsexual partner.

              • 2 weeks ago
                Anonymous

                The fox is cute and the artist hates blacks just like me!

            • 2 weeks ago
              Anonymous

              he's right about them trannies

  2. 2 weeks ago
    Anonymous

    How does it compare with SDL?
    I've been using SDL for years and it just werks

    • 2 weeks ago
      Anonymous

      from what I saw it has better 2D performance over SDL2, and it can do 3D out of the box. But if you're using SDL for a window and user inputs there's no benefit to do raylib.

  3. 2 weeks ago
    Anonymous

    So why are people shilling this all of the sudden? Did something happen recently with this or SDL?

    • 2 weeks ago
      Anonymous

      I don't know anything about raylib and the only changes I really noticed with SDL is that they changed the website a bit and moved a lot of stuff to github and they are working on SDL3.

    • 2 weeks ago
      Anonymous

      >Did something happen recently
      Yes

      • 2 weeks ago
        Anonymous

        Unity has nothing to do with SDL or raylib.
        I don't know if they make use of SDL or not, but it wouldn't matter since SDL isn't subjected to them.

    • 2 weeks ago
      Anonymous

      >why are people shilling this all of the sudden?
      Someone mentioned it recently, and LULZ is a closed loop

      • 2 weeks ago
        Anonymous

        I'm immune to propaganda

        • 2 weeks ago
          Anonymous

          damn Bjarne got some moves

    • 2 weeks ago
      Anonymous

      russian youtuber uses it a alot

      • 2 weeks ago
        Anonymous

        russian eceleb has been using it for every project recently, and i assume the nothingburger unity news that only affects games that sell over 200k copies (0.01% of them)

        who?
        tsoding?

    • 2 weeks ago
      Anonymous

      russian eceleb has been using it for every project recently, and i assume the nothingburger unity news that only affects games that sell over 200k copies (0.01% of them)

    • 2 weeks ago
      Anonymous

      Unity made a israeli move and now developers will have to pay for each instalation of their games.

      Expect a huge influx of baseddevs into opensource and then they will leave realizing open source isn'tas goos as their propietary tools.

      tl;dr: the israelites always win, baby!

      • 2 weeks ago
        Anonymous

        tim is christian, and winning. the israelites shot themselves in the foot, as they tend to.

    • 2 weeks ago
      Anonymous

      Unity has nothing to do with SDL or raylib.
      I don't know if they make use of SDL or not, but it wouldn't matter since SDL isn't subjected to them.

      Right, the real Unity alternatives are Unreal and Godot, but this is LULZ, and illiterates don't know how much work is involved in making things, so they shill Raylib because it's "minimal"
      At any rate, if you're asking why people suddenly want Unity alternatives, it's because Unity just announced new terms of service that will bankrupt a fuckload of indie and free-to-play games

      • 2 weeks ago
        Anonymous

        Raylib is shilled because it doesn't suck like Unreal and Godot. It does all the boilerplate for you and gets out of your way so you can do the important parts. The fact that it only automates the boilerplate parts of making a games is a good thing, makes it more flexible, performant and doesn't require you to build up engine specific knowledge to implement things.

  4. 2 weeks ago
    Anonymous

    Yes, because I can use it on Nim 🙂
    https://github.com/planetis-m/naylib

  5. 2 weeks ago
    Anonymous

    Pygame is better at making games

  6. 2 weeks ago
    Anonymous

    Reilib? Who is Rei? Why did she win?

  7. 2 weeks ago
    Anonymous

    raylib?

    gaylib haha

  8. 2 weeks ago
    Anonymous

    OP here, I have really only made toy projects with Raylib and I just wanted to see if you guys would argue over anything.

    • 2 weeks ago
      Anonymous

      congratulations, you discovered that water is wet

      >not when it's ice
      >>that's not water that's ice
      >>>ice is a type of water retard
      >

      [...]

      , idiot
      >>>>>etc etc

  9. 2 weeks ago
    Anonymous

    Someone can tell me why all the raylib hate here? I tried it and works ok and it has the point in to not be too bloated.

    • 2 weeks ago
      Anonymous

      freetards hate it for using an actually free license, ideas guys hate it because it requires them to actually program

      • 2 weeks ago
        Anonymous

        The zlib license is compatible with the GPL so you could make your game GPL and use it I believe, so what's the issue? Just don't contribute to raylib directly but modify a fork if you want to modify it.

  10. 2 weeks ago
    Anonymous

    I was trying it with Odin lang. Seems pretty good so far.

  11. 2 weeks ago
    Anonymous

    never eared of it.

  12. 2 weeks ago
    Anonymous

    I just use webgpu directly, how can people who can't into graphics even program any games as it requires the same basic math knowledge?

  13. 2 weeks ago
    Anonymous

    >no input callbacks, pooling every frame instead
    can't stand that

    • 2 weeks ago
      Anonymous

      That's the proper way to handle inputs in games.

Your email address will not be published. Required fields are marked *