>retroactively billing existing customers
This entire thing went from 'it's not THAT bad' to 'management is intentionally tanking the company' but this last part I legitimately cannot wrap my head around.
>This entire thing went from 'it's not THAT bad'
then you're not reading it carefully
It goes from "really fucking shitting the bed" to "My master plan involves destroying this company with no survivors"
This is tantamount to retard parents who charge their teenage minor children rent, i.e. they're fucking losers and trying to project that their entitled to the money.
I'm pretty sure changing the fee schedule and terms of a contract post hoc for things made with a previous version of a contract is illegal. There is no way a game made in 2021 can be retroactively put on a new fee schedule, any sane judge is going to rule that "living" contracts don't exist.
You also forget that the CEO of Unity now is the same asshole John Riccitiello that wanted to charge people per RELOAD of a gun when he was still in EA. Even EA thought that was ultra scummy.
my parents did that to me. they started charging me $50 a month when i got my first job. then when i turned 18, it became $200 a month.
when I moved out, my parents handed me a bag that had all of the money I had given them for rent over the years.
I don't think unity will give us any of the install money once we pull our games from stores..
>unity tracks installs completely independent of sales >unity does so privately >unity can just walk to any developer, make up a number about how often their game was installed, and charge them for it
If they just made up the number that would be fraud. It would be illegal and affected developers could sue (if they could afford it).
But if they use an imprecise measurement and err on the higher side that would be completely legal. The developer could always sue to dispute it, but that would be an expensive lawsuit with no guarantee of winning.
But how would a developer know? I suppose they could be confused when compared with their sales numbers, but they would have no way to actually dispute anything. If they sold 100 copies and Unity says they got 100 initial installs and 100 installs on secondary devices, what are you supposed to do as a developer? You’re not going to sie on a hunch hoping you discover fraud.
Obviously this whole system relies on developers trusting unity to be able and willing to track installs accurately, and both of these are big fucking asks.
>I was once like you are now, and I know that its not easy, >To be calm when youve found something going on. >But take your time, think a lot, >Why, think of everything you've got. >For you will still be here tomorrow, but your dreams may not.
>How can I try to explain, when I do he turns away again. >Its always been the same, same old story...
How are they tracking first installs or multiple devices? Wouldn’t that require some sort of user identification? That’s not even a thing on every platform. Just what are they sending exactly?
you know when you install something and it needs to install a specific version of the .NET framework, but if that version is already installed, then you don't have to?
it's like that but with unity runtime. it will send a tick to unity's servers when the user is installing your game and requires the unity runtime.
Every wine prefix is a "different machine". You could set up a script to keep making prefixes, triggering the install counter, deleting and repeating on linux. They didn't do shit.
This is because of VR. VR is heating up with Apple getting into the game and Meta already positioned as the Google of VR with their fully functional Android based OS and app store.
Unity knows they're the best engine for building cross platform apps or games in VR and they want to cash in.
Lmao nobody gives a shit about VR and unity sucks for anything but the most basic 3D games. They're clearly going after the mobile market. In particular the gachas which are highly popular, make a shitton of money and tend to use Unity for no good reason.
>Download game >Uninstall game >Mac Address Changer.exe >Reinstall game >Repeat 2^48 times
>capture packet in wireshark. >make script to generate unique bits or whatever >send unlimited install packets without having to intall/uninstall >devs go bankrupt
automated instant VM clones with VMware Horizon 60-day trial >snapshot VM right at moment before "install complete" packet sent, and with a shutdown timer running 5s later >build automated pool >VM launches, registers install, then shuts down >Horizon rolls back to last snapshot automatically to make it a clean machine >process repeats approx every 5 seconds >leave it running >5 seconds per install x $0.20 = $144/hr billed to developer
I would never condone such actions though
in plain English, they will take some big data estimates, guess the rate of false positives and false negatives and charge the developers what they THINK they are owed.
The WebGL response is unreal (no pun). They're saying every time someone loads up your webpage you get charged up to 20 cents. Not even AWS charges that much for a page hit.
Phenomenal!
Time to bankrupt all car manufactures.
Maybe then they would be too poor to afford putting in a gorillion chips in their shitty mobile surveillance pods.
Is there anything stopping a developer from releasing a game as a new game every month and letting people who own the old game upgrade to game 2 for free?
yeah, this shit won't stick as soon as I start extracting the telemetry requests and firing them off from millions of ips for every unity game I can find
>still only relevant for people who have 100k+ installs >still only relevant for people who have 50k+ installs >still only relevant for people who have 10k+ installs >still only relevant for people who have 1k+ installs >still only relevant for people who have 0+ installs
I don't see the issue of outrage over a scummy license.
>the pirating multiple copies of games to cost companies money is real now
I fucking kneel. thank you based Unity. I will now reinstall a game multiple hudreds of thousands of times.
It's not going to be just Indie devs, since the original version of this was "every time the runtime was executed" which included GamePass games. They explicitely mentioned Microsoft by name when they said who this would largely effect.
>capitalism
there was an old communist plot in the leninist era, that went like this
1. take control of the central tank
2. issue infinite money to yourself
3. quietly buy all the "commanding heights" of the economy before anyone realizes what is happening
4. money is now abolished (worthless) and you own all businesses - socialism
ultimately they decided to just steal everything at gunpoint instead. anyway the scheme may sound familiar.
Fucking hell
>retroactively billing existing customers
This entire thing went from 'it's not THAT bad' to 'management is intentionally tanking the company' but this last part I legitimately cannot wrap my head around.
>This entire thing went from 'it's not THAT bad'
then you're not reading it carefully
It goes from "really fucking shitting the bed" to "My master plan involves destroying this company with no survivors"
>$0.20 for every time someone visits your Unity+WebGL site
They're fucking with us.
plus tip
This is tantamount to retard parents who charge their teenage minor children rent, i.e. they're fucking losers and trying to project that their entitled to the money.
Your example is illegal, whereas I'm sure what unity is doing is not illegal.
I'm pretty sure changing the fee schedule and terms of a contract post hoc for things made with a previous version of a contract is illegal. There is no way a game made in 2021 can be retroactively put on a new fee schedule, any sane judge is going to rule that "living" contracts don't exist.
You also forget that the CEO of Unity now is the same asshole John Riccitiello that wanted to charge people per RELOAD of a gun when he was still in EA. Even EA thought that was ultra scummy.
?t=2
my parents did that to me. they started charging me $50 a month when i got my first job. then when i turned 18, it became $200 a month.
when I moved out, my parents handed me a bag that had all of the money I had given them for rent over the years.
I don't think unity will give us any of the install money once we pull our games from stores..
funny post, but you need to go back
>unity tracks installs completely independent of sales
>unity does so privately
>unity can just walk to any developer, make up a number about how often their game was installed, and charge them for it
lmao this has to be illegal right?
If they just made up the number that would be fraud. It would be illegal and affected developers could sue (if they could afford it).
But if they use an imprecise measurement and err on the higher side that would be completely legal. The developer could always sue to dispute it, but that would be an expensive lawsuit with no guarantee of winning.
But how would a developer know? I suppose they could be confused when compared with their sales numbers, but they would have no way to actually dispute anything. If they sold 100 copies and Unity says they got 100 initial installs and 100 installs on secondary devices, what are you supposed to do as a developer? You’re not going to sie on a hunch hoping you discover fraud.
Obviously this whole system relies on developers trusting unity to be able and willing to track installs accurately, and both of these are big fucking asks.
>But how would a developer know?
They trust the experts you see.
>I was once like you are now, and I know that its not easy,
>To be calm when youve found something going on.
>But take your time, think a lot,
>Why, think of everything you've got.
>For you will still be here tomorrow, but your dreams may not.
>How can I try to explain, when I do he turns away again.
>Its always been the same, same old story...
They kneeled
This is closer to doubling down than kneeling holy shit LOL
Source?
https://nitter.net/stephentotilo/status/1701767079697740115
>xitter source is an article
>articles source is xitter
worst part is I bet it turns out to be true anyway
How are they tracking first installs or multiple devices? Wouldn’t that require some sort of user identification? That’s not even a thing on every platform. Just what are they sending exactly?
you can probably trick it by changing your HWID.
you know when you install something and it needs to install a specific version of the .NET framework, but if that version is already installed, then you don't have to?
it's like that but with unity runtime. it will send a tick to unity's servers when the user is installing your game and requires the unity runtime.
Every wine prefix is a "different machine". You could set up a script to keep making prefixes, triggering the install counter, deleting and repeating on linux. They didn't do shit.
>CHANGE MAC ADDRESS INSTALL
>REPEAT
I AM SO SORRY AMUNGUS
That is NOT fucking kneeling that's them saying "everyone is fake and gay we are not stopping they have the money now fucking pay up homosexuals"
How does this situation even happen.
Is the company full of yes men?
I bet most people there are going "I knew this was fucking stupid" while management is trying to justify their israeliness to an angry mob.
Context?
This is because of VR. VR is heating up with Apple getting into the game and Meta already positioned as the Google of VR with their fully functional Android based OS and app store.
Unity knows they're the best engine for building cross platform apps or games in VR and they want to cash in.
>VR
literally who technology
Correct, anon is conflating VR (Quest, Index) with AR (Vision, Glass), the superior technology.
Apple Vision is VR with excellent pass through to make AR possible. It's fully opaque with screens and cameras on both sides.
The technology is getting better. The content is soon to follow.
Lmao nobody gives a shit about VR and unity sucks for anything but the most basic 3D games. They're clearly going after the mobile market. In particular the gachas which are highly popular, make a shitton of money and tend to use Unity for no good reason.
How soon until someone creates some exploit to show how dumb this is?
>download indie game
>reinstall over and over
DEVILISH
>the company would only actually charge for an initial installation
>Download game
>Uninstall game
>Mac Address Changer.exe
>Reinstall game
>Repeat 2^48 times
they'd probably use the hardware id/hash which might be harder to spoof
just hire a botnet or make one yourself
>capture packet in wireshark.
>make script to generate unique bits or whatever
>send unlimited install packets without having to intall/uninstall
>devs go bankrupt
>Download game
>Setup virtual machine
>Install game
>Destroy virtual machine
>Repeat 2^48 times
automated instant VM clones with VMware Horizon 60-day trial
>snapshot VM right at moment before "install complete" packet sent, and with a shutdown timer running 5s later
>build automated pool
>VM launches, registers install, then shuts down
>Horizon rolls back to last snapshot automatically to make it a clean machine
>process repeats approx every 5 seconds
>leave it running
>5 seconds per install x $0.20 = $144/hr billed to developer
I would never condone such actions though
The "pirate game 1000000 times to make company bankrupt" meme is becoming real
lmao
kek
Unity making trollface science real
i didn't need another reason to pirate, but here we are.
>.exe
>Release game
>Years later Israelis buy the engine
>Money stolen
in plain English, they will take some big data estimates, guess the rate of false positives and false negatives and charge the developers what they THINK they are owed.
truly a israeli scheme if I ever saw one
mr. acton knew
>pirating now actually costs devs money instead of doing nothing
piratechads can't stop winning
Godotians stay winning.
The WebGL response is unreal (no pun). They're saying every time someone loads up your webpage you get charged up to 20 cents. Not even AWS charges that much for a page hit.
Phenomenal!
Time to bankrupt all car manufactures.
Maybe then they would be too poor to afford putting in a gorillion chips in their shitty mobile surveillance pods.
They are already going bankript again, thanks to ``covid pricing'' increses.
lmfao
Is there anything stopping a developer from releasing a game as a new game every month and letting people who own the old game upgrade to game 2 for free?
so whats stop unity creating a script with a pirated copy and just run it for ever in order to charge a company
yeah, this shit won't stick as soon as I start extracting the telemetry requests and firing them off from millions of ips for every unity game I can find
>still only relevant for people who have 100k+ installs
So let me get this straight, this is just rich people bitching about rich people?
>still only relevant for people who have 100k+ installs
>still only relevant for people who have 50k+ installs
>still only relevant for people who have 10k+ installs
>still only relevant for people who have 1k+ installs
>still only relevant for people who have 0+ installs
I don't see the issue of outrage over a scummy license.
Im glad if this shitshow finally rids the planet from this turd called unity
would this extend to installing pirated versions of a game?
read the image, retard
>No
>source: Trust us bro
I resumed it for anon.
if it's on gog there's no way of telling if it's a legit install or downloaded from TPB
>too lazy to write own game engine
That's what you get!
>you want to draw a picture? Why don’t you start by planting a tree for paper
>the pirating multiple copies of games to cost companies money is real now
I fucking kneel. thank you based Unity. I will now reinstall a game multiple hudreds of thousands of times.
JUST CODE YOUR OWN DAMN GAME ENGINE!
godot chads keep winning
>still not a single 4 tutorial that does anything beyond showing the interface details it shared with 3
dead ecosystem
It's not going to be just Indie devs, since the original version of this was "every time the runtime was executed" which included GamePass games. They explicitely mentioned Microsoft by name when they said who this would largely effect.
Apologies Anon, my reply was for the post above you.
https://docs.godotengine.org/en/stable/getting_started/first_2d_game/index.html
RTFM
>no context
go back LULZigger
QRD?
Unity changed its pricing model, and indy devs are seething
Time to start writing shit from scratch, homosexuals. Not that any of you "coders" can.
lmao, LMFAO even.
holy kek
https://www.theverge.com/2023/9/12/23870547/unit-price-change-game-development
>literal woke buzzword spaghetti with zero meaning at all gets 607 likes
I love npcs
>Those who hate the west and whites and work to destroy them most affected
Oh no
>If a user reinstalls a game
someone set up a script that continuously installs and uninstalls unity games to troll the system
does this count as business suicide, or murder?
this is approaching shareholders-suing-board tier incompetence
Every company has gone full WEF "you will own nothing" mode.
Capitalism has failed.
>capitalism
there was an old communist plot in the leninist era, that went like this
1. take control of the central tank
2. issue infinite money to yourself
3. quietly buy all the "commanding heights" of the economy before anyone realizes what is happening
4. money is now abolished (worthless) and you own all businesses - socialism
ultimately they decided to just steal everything at gunpoint instead. anyway the scheme may sound familiar.
*central bank
capitalism was always a meme. you always need good governance and freedom to make and express ideas. we objectively do not have good governance.
Isn't Unity owned by a massive mobile ad company?
They merged with one. Unity was the bigger company though
clearly they aren't making enough money with their shit
which is good
if you didn't write the engine, you didn't make the game