ok, since I want to practice my game design skills and also storytelling skills, I want to share some ideas I have off some basic story.
Since I want to make a basic kind of demolike off some story for a rpg engine.
For such, I will pick the most obvious almost hello world stories, red riding hood.
Which pretty much everyone on the internet knows, I assume.
So, I need the following points.
>Red riding hood goes from her mother house to ther aunt house, she then returns later in night.
>There's an evil wolf who will capture her while she travels the forest.
So, I assume I need some level path to go from A to B, and another from B to A.
I assume the mechanics could be as follow:
>Be captured by the wolf (takes 1 life and removes a food item from her basket, level resets here)
>Dropping the food so the wolf eats and sleeps leaving you alone
>Some tools for the wolf, mainly small stuff like fallen leaves that creates sound so the wolf can chase you, eventually stuff like a rock that falls, small mice, frogs or things that cause sound when near
>Some camping grounds where you can craft newer items and food based on your basket using wild berries and apples and other forest wild food like mushrooms
So far this seems a solid NES like design to cover the basic premise of the story.
As for the story development, I assume the following.
>Tutorial conflict, (wolf initially loses for some reason, he's tied with a rope)
>First path (wolf has a rope that causes him to be weak and fail)
>Middle of the story first climax (wolf unleashes his power and causes the initial bridge to close, making red riding hood to need to take a more dangerous side of the forest to return)
>End of the story arc (wolf becomes a boss, because of rage and is taken down by some hunter who you help in the middle of the second path with hunting some tutorial deer buck mini boss)
Ok, so this is basically the core design.