mpv ffmpeg yt-dlp

mpv ffmpeg yt-dlp

  1. 3 weeks ago
    Anonymous

    scale=catmull_rom
    cscale=catmull_rom
    dscale=catmull_rom

    • 3 weeks ago
      Anonymous

      ok

    • 3 weeks ago
      Anonymous

      I cannot notice any difference between bilinear and any of the other better built in scalers. Not even when zooming in on a screenshot. I'm talking about 1080p->4k

      • 3 weeks ago
        Anonymous

        Because it's a meme, stop tinkering and just go with > gpu-hq

      • 3 weeks ago
        Anonymous

        didn't ask albeit

      • 3 weeks ago
        Anonymous

        still looks like bilinear to me...

        >I cannot notice any difference between bilinear
        Optometrist bros, we are gonna make so much money:
        https://slow.pics/c/9GqKHzOi

        • 3 weeks ago
          Anonymous

          >https://slow.pics/c/9GqKHzOi
          I love how polar catrom just looks like you've applied a strong sharpening filter on top of a blurry image lmao.

          • 3 weeks ago
            Anonymous

            It is good but it has too much aliasing, someone needs to create a meme shader from this:
            https://www.intel.com/content/www/us/en/developer/articles/technical/conservative-morphological-anti-aliasing-20.html

        • 3 weeks ago
          Anonymous

          What is PC100?

          • 3 weeks ago
            Anonymous

            pixel clipper at 1.0 strength

        • 3 weeks ago
          Anonymous

          >Optometrist bros, we are gonna make so much money
          kek

    • 3 weeks ago
      Anonymous

      ruby puta

      • 3 weeks ago
        Anonymous

        ay wey

    • 3 weeks ago
      Anonymous

      wooby pure

    • 3 weeks ago
      Anonymous

      My wife Ruby

  2. 3 weeks ago
    Anonymous

    posting in a llyyr thread

  3. 3 weeks ago
    Anonymous

    tear in the fabric of reality

    • 3 weeks ago
      Anonymous

      Kasper, write a pull request that shows the SAR and DAR next to the video resolution please

  4. 3 weeks ago
    Anonymous

    I hate Flan so fucking much.

    So fucking much.

    And all of you as well.

  5. 3 weeks ago
    Anonymous

    i want to kill myself

    • 3 weeks ago
      Anonymous

      better go do it llyr

    • 3 weeks ago
      Anonymous

      dont do it sizuchan

  6. 3 weeks ago
    Anonymous

    profile=gpu-hq
    Rate my config.

    • 3 weeks ago
      Anonymous

      where's osd-bar=no

    • 3 weeks ago
      Anonymous

      vo=gpu-next

      • 3 weeks ago
        Anonymous

        what does this do

        • 3 weeks ago
          Anonymous

          puts your GPU next to you

  7. 3 weeks ago
    Anonymous

    What's the difference between delayed and mistimed frames in display-resample mode?

    • 3 weeks ago
      Anonymous

      And a related question: are frame drops in display-resample drops of the "virtual" frames that mpv creates in order to display every vblank, or frames from your actual video being dropped.

    • 3 weeks ago
      Anonymous

      by reading source, seems like delayed is when mpv detects driver has taken too long for a vsync. Mistimed seems to be when mpv needs to repeat or skip virtual frames as a consequence. I don't know if you could ever have one without the other though.

      And a related question: are frame drops in display-resample drops of the "virtual" frames that mpv creates in order to display every vblank, or frames from your actual video being dropped.

      It does seem that mpv doesn't distinguish between virtual frames and actual frames for the framedrop property. I guess the difference between a mistimed virtual frame and a dropped virtual frame is that the former is incremented during scheduling and the latter happens if mpv decides to show the virtual frame but it can't?

      • 3 weeks ago
        Anonymous

        >doesn't distinguish
        actually maybe not, I guess https://github.com/mpv-player/mpv/blob/02b49458a37313efa1b6bbaf99a73f406cd3eece/video/out/vo.c#L937 means that it only counts as a frame drop if we find a frame that's been queued for 0-vsync, which should only happen if the previous frame took too long and so during the frame adjustment we decided the next frame should not be shown. So the frame drop property is effectively when 0 virtual frames are shown for a physical frame, i.e. the actual frame was dropped entirely.

  8. 3 weeks ago
    Anonymous

    Dont forget imagemagick

  9. 3 weeks ago
    Anonymous

    Is interpolation code broken in mpv? It relies on vsync_offset

    https://github.com/mpv-player/mpv/blob/02b49458a37313efa1b6bbaf99a73f406cd3eece/video/out/gpu/video.c#L3248

    which seems like its supposed to range from [0, ideal_frame_duration] and be incremented by vsync_interval each time the frame gets repeated.

    But vsync_offset gets reset to prev_error each time in https://github.com/mpv-player/mpv/blob/02b49458a37313efa1b6bbaf99a73f406cd3eece/player/video.c#L925

    • 3 weeks ago
      Anonymous

      nvmind, seems redraw frames don't trigger that reset logic
      https://github.com/mpv-player/mpv/blob/02b49458a37313efa1b6bbaf99a73f406cd3eece/video/out/vo.c#L814

    • 3 weeks ago
      Anonymous

      >questioning wm4 code

    • 3 weeks ago
      Anonymous

      No wait I'm still confused as to why vsync_offset is initialized as -prev_error instead of just prev_error.

      last_error is basically display_sync_error which is frame_duration - num_vsyncs * vsync. If the ideal frame duration is slightly past what we end up showing, then error is positive. I'd think that we'd want to set vsync_offset as just the error, so for instance if we have a frame that would ideally last 1.1 vsyncs, but we only display it for 1 vsync, the next frame should ideally begin at an offset of 0.1 into the next vsync.

      >questioning wm4 code

      The original wm4 code just used `display_sync_error`, without the negation. I can understnad why we want to use the previous error before updating it, but why negate it?

      • 3 weeks ago
        Anonymous

        bump on this. Dudemanguy, you mentioend you're familiar with displaysync code, can you chime in?

      • 3 weeks ago
        Anonymous

        It's because the direction of the offset is necessarily flipped. Take wm4's original code and pretend the error is 0.005 for the next frame (0.005 longer than the perfect frame duration). If you want to apply that error to the current frame instead (what wm4 later did), then it's not 0.005 but -0.005. The current frame's duration needs to be -0.005 shorter. Hence, the code always flips the sign of the prev_error whenever it assigns the offset value to the frame.

        • 3 weeks ago
          Anonymous

          but he's already using prev_error. If what you're saying is true, should we be negating the next frame's error (display_sync_error) instead of the current frame's error (prev_error).

          • 3 weeks ago
            Anonymous

            No? The error is calculated with regards to the next frame (display_sync_error). This can be a positive or negative value depending on the circumstances. The prev_error negation comes from the fact that the original calculation is against the next frame and not the current frame like I said.

            • 3 weeks ago
              Anonymous

              Although going by my logic, that would mean this line is wrong and should be -prev_error. Actually I think it probably should be -prev_error. This might be the cause of mistimed/delayed frames that always happen at the beginning of display-resample.
              https://github.com/mpv-player/mpv/blob/master/player/video.c#L894

            • 3 weeks ago
              Anonymous

              Maybe let me clarify. In https://github.com/mpv-player/mpv/blob/master/player/video.c#L858-L859

              we have
              double prev_error = mpctx->display_sync_error;
              mpctx->display_sync_error += frame_duration - num_vsyncs * vsync;

              So from that point onward, prev_error represents the error for the current frame, and display_sync_error is the error for the next frame we're going to show.

              So when he does -prev_error isn't he flipping the error for the _current frame_, not the next frame? If your error for the current frame was 0.005, I agree that your next frame needs to be 0.005 shorter. But sync vsync_interval is when to display the frame within the vsync, wouldn't you set vsync_interval to 0.005 then? (indicating that you should not show the frame at the start of the vsync but 0.005 in, thereby reducing the length by 0.005).

              • 3 weeks ago
                Anonymous

                shit I meant "vsync_offset is when to display..."

              • 3 weeks ago
                Anonymous

                >So from that point onward, prev_error represents the error for the current frame
                No. It represents the old value of mpctx->display_sync_error before it gets calculated again. Subtle but important difference. The value was calculated on a previous loop so the direction of the offset is still mismatched. It's in reference to the mythical next frame not the current one. You can ask "why didn't wm4 make it -mpctx->display_sync_error" and that would be valid question. I suspect he made a mistake when he first added that value.

              • 3 weeks ago
                Anonymous

                > The value was calculated on a previous loop so the direction of the offset is still mismatched.
                I still don't buy this. I agree that if the previous frame was longer, we need the next frame to be shorter.

                But if you think about what vsync_offset means, it doesn't represent the length but rather the ideal position to display the frame within a vsync, and it's used only for interpolation purposes. So say the previous frame was 0.05 longer than needed, when we present the next frame we effectively need to treat it (for blending/interpolation purposes) as if it should be 0.05 in. So vsync_offset should be set to 0.05, not -0.05.

              • 3 weeks ago
                Anonymous

                actually I think I get it now. Our offset needs to be -0.05 because assuming we had a magic temporal interpolator, when we present the next frame we should ideally pick up where the previous frame should have left off.

              • 3 weeks ago
                Anonymous

                [...]
                I was typing a reply but yes that's the idea. Also you can always just change the code yourself to "frame->vsync_offset = prev_error", flip on interpolation and observe that it's completely wrong.

                Thank you for sticking with me. So here's a concrete example to verify my enlightenment:

                Assume we calculate the error for the next frame (call it frame n) as 0.05 (frame is ideally 0.05 vsync longer than what we can actually present). Then on the next iteration (after we've presented that frame n [and all its virtual frames]) when we are computing info for frame n+1, we would like to "pick up" where frame n should have ideally left off. So assuming a magic temporal interpolator, we would give it the offset -0.05, so that the effective net duration for frame n does end up being 0.05.

              • 3 weeks ago
                Anonymous

                er typo on the line
                >the effective net duration for frame n does end up being 0.05.
                meant to say the effective net duration is incremented by 0.05 (due to effects of interpolation).

              • 3 weeks ago
                Anonymous

                er typo on the line
                >the effective net duration for frame n does end up being 0.05.
                meant to say the effective net duration is incremented by 0.05 (due to effects of interpolation).

                Yeah that's correct. It's not exactly intuitive just looking at the code.

              • 3 weeks ago
                Anonymous

                Ok sankyuu. I've also got one more schizo bug report (possibly for real this time):

                Reproduction: play a 30fps video on a 60fps display with display-sync.
                Symptom: Enable trace-logging, look at speed_factor_v

                The speed should be 1.0 exact, but I see it as 1.00004.

                Root cause: The vsync interval passed into calc_best_speed is ultimately calculated as (double)((int64_t)(1e6/60.0))/1e6, because nominal_vsync_interval is stored as int64_t, and storing 1e6/60.0 in a long slices off precision that matters.

                #include <stdio.h>
                #include <math.h>

                double calc_best_speed(double vsync, double frame)
                {
                double ratio = frame / vsync;
                double best_scale = -1;
                double best_dev = INFINITY;
                for (int factor = 1; factor <= 5; factor++) {
                double scale = ratio * factor / rint(ratio * factor);
                double dev = fabs(scale - 1);
                if (dev < best_dev) {
                best_scale = scale;
                best_dev = dev;
                }
                }
                return best_scale;
                }

                #define vsync 0.016666000000000
                #define dur 1.0/3.0

                int main(int argc, char *argv[]) {
                printf("What mpv effectively currently calculates vsync as %.20fn", (double)((int64_t)(1e6/60.0))/1e6);
                printf("What vsync should ideally be %.20fn", ((double)(1e6/60.0))/1e6);
                printf("Current calculated best speed %.20fn", calc_best_speed(vsync, dur));
                }

              • 3 weeks ago
                Anonymous

                Something to fix, improve. Not sure why mpv uses such low base as 1e6 for vsync. Maybe it is enough in practice. But why not use floats all the way.

              • 3 weeks ago
                Anonymous

                >Maybe it is enough in practice
                Well it does seem to have the observable effect of speeding up video to 1.00004, but maybe that's unnoticeable in practice.

              • 3 weeks ago
                Anonymous

                >Maybe it is enough in practice
                Well it does seem to have the observable effect of speeding up video to 1.00004, but maybe that's unnoticeable in practice.

                Yeah I can confirm this. Considering that 60 Hz is one of the common refresh rates, more precision would be worth it. The actual value is, of course, 0.01666666666 so truncation is not so great here.

              • 3 weeks ago
                Anonymous

                >bug report on LULZ

                >bug report on the issue tracker
                https://github.com/mpv-player/mpv/issues/12230

              • 3 weeks ago
                Anonymous

                actually I think I get it now. Our offset needs to be -0.05 because assuming we had a magic temporal interpolator, when we present the next frame we should ideally pick up where the previous frame should have left off.

                I was typing a reply but yes that's the idea. Also you can always just change the code yourself to "frame->vsync_offset = prev_error", flip on interpolation and observe that it's completely wrong.

  10. 3 weeks ago
    Anonymous

    I use those programs but I don't see the point of making this thread every day. Why is this general needed?

    • 3 weeks ago
      Anonymous

      basically this thinly veiled mpv general with off-topic pictures is made by a tranny called llyyr who enters a bigger mental breakdown when someone else makes the thread and mpv isn't listed as first in the OP

      without ffmpeg and yt-dlp in the OP, the thread dies unless it necrobumps the thread

      it and the other trannies use this thread to talk shit to each other anonymously because they don't have the balls (no pun intended) to do it with their names on

      • 3 weeks ago
        Anonymous

        pasta

  11. 3 weeks ago
    Anonymous
  12. 3 weeks ago
    Anonymous
  13. 3 weeks ago
    Anonymous

    jesus christ can't build libplacebo because of this fast_float shit anymore

    • 3 weeks ago
      Anonymous

      You have to clone the fast_float source too. Very annoying.

      • 3 weeks ago
        Anonymous

        I did
        ../src/convert.cc:44:9: error: static_assert failed due to requirement 'std::is_same_v<float, unsigned short> || std::is_same_v<double, unsigned short>' "Not implemented!"
        static_assert(std::is_same_v<float, T> || std::is_same_v<double, T>,
        ^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        ../src/convert.cc:91:1: note: in instantiation of function template specialization '(anonymous namespace)::to_chars<unsigned short, int>' requested here
        CHAR_CONVERT(hex, unsigned short, 16)
        ^

        • 3 weeks ago
          Anonymous

          Well shit I got the same thing. I guess the fast float guys broke something. Someone just revert this stupid commit.
          https://code.videolan.org/videolan/libplacebo/-/commit/9b9987cc12b3513ecd48239fdfdc4220bc61260f

        • 3 weeks ago
          Anonymous

          git submodule update --init --recursive --remote

          works for me™

          • 3 weeks ago
            Anonymous

            nope same result owari da(tm)

          • 3 weeks ago
            Anonymous

            nope same result owari da(tm)

            If I compile libplacebo directly, this works. However if I try to use a PKGBUILD, I always end up with the random compile errors. Fuck fast float

            • 3 weeks ago
              Anonymous

              I modified the official PKGBUILD into a git package and it works fine for me. You're doing something wrong.

              • 3 weeks ago
                Anonymous

                Can you just post it for my retarded self.

              • 3 weeks ago
                Anonymous

                https://dpaste.org/kPRLG
                Modified to use the AUR's retarded pkgver and disabled updating submodules to latest commits since that will often break things. Changes are untested.

              • 3 weeks ago
                Anonymous

                Well that works. Thanks anon

    • 3 weeks ago
      Anonymous

      just works on my gentoo
      https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=10c0ba740fd2

  14. 3 weeks ago
    Anonymous

    when using ffmpeg timestamp "-ss hh:mm:ss -to hh:mm:ss" is there a option or parameter to just make the second timestamp the end of the video?
    I know I can enter the video length manually but I was wondering if maybe 'end' was a valid entry or something. I think that'd be super useful

    • 3 weeks ago
      Anonymous

      can't you just omit "-to" in this case

  15. 3 weeks ago
    Anonymous

    >2023
    >ffmpeg still can't read SACD ISOs

    • 3 weeks ago
      Anonymous

      what's a SACD

      • 3 weeks ago
        Anonymous

        Sac Deez NUTS

      • 3 weeks ago
        Anonymous

        yet another placebo 'hi-res' audio format

  16. 3 weeks ago
    Anonymous

    uosc.lua enjoyers, how do you turn off animations?

    I use FreeSync to avoid pulldown judder so I don't really care about display-resample, so all of the animations in uosc look really ugly.

  17. 3 weeks ago
    Anonymous

    endgame just dropped:

    scale=ewa_robidoux
    scale-param1=0
    scale-param2=0.5
    cscale=ewa_lanczos
    dscale=ewa_robidoux
    dscale-param1=0
    dscale-param2=0
    glsl-shader="path/to/shader/PixelClipper.glsl" # Only luma pass
    correct-downscaling=yes
    linear-downscaling=yes
    sigmoid-upscaling=yes
    scaler-lut-size=10
    sigmoid-slope=7.5

    • 3 weeks ago
      Anonymous

      still looks like bilinear to me...

      • 3 weeks ago
        Anonymous

        post your stats page 2

  18. 3 weeks ago
    Anonymous

    Why are the webms I create with webm.lua all like 5mb+?
    I've set target_filesize = 3750, crf = 10 (default)
    they're all shorter than 1 minute and max width 760
    ???????????????????????????????????

  19. 3 weeks ago
    Anonymous

    [...]

    Weird default to have then just look at thsi shit

  20. 3 weeks ago
    Anonymous

    fuck off with the same thread everyday already

    • 3 weeks ago
      Anonymous

      Why don't you fuck off from our thread?

      • 3 weeks ago
        Anonymous

        Yes you're right, we need this space for another Twitter, platform currently known as X, thread.

        fuck off you neets who circlejerk to the "least bloat possible" when watching youtube videos

        • 3 weeks ago
          Anonymous

          These threads are usually slow on weekdays, so I'd actually assume most people who post here regularly are wagies.

        • 3 weeks ago
          Anonymous

          I'll have you know I maximize bloat and ""quality"" when watching youtube videos.

    • 3 weeks ago
      Anonymous

      Yes you're right, we need this space for another Twitter, platform currently known as X, thread.

  21. 3 weeks ago
    Anonymous

    Is profile=gpu-hq a good config for Android mobile?

    • 3 weeks ago
      Anonymous

      on android stick to something other than mpv, or google will flag your account for possibly belonging to a... niece enthusiast

    • 3 weeks ago
      Anonymous

      if your phone doesn't shit itself, sure
      PS: it will drain your battery

      • 3 weeks ago
        Anonymous

        Thanks, I believe in my phone.

  22. 3 weeks ago
    Anonymous

    FUCK fast_float

    • 3 weeks ago
      Anonymous

      it just works

      • 3 weeks ago
        Anonymous

        doesn't work when linking against macos 10.14
        win7chads it's over...
        mojavechads it's over...

  23. 3 weeks ago
    Anonymous

    is yt-dlp dead?

    • 3 weeks ago
      Anonymous

      Works on my machine

    • 3 weeks ago
      Anonymous

      Doesn't look like it

  24. 3 weeks ago
    Anonymous

    yt-dlp %url% -o - | mpv -

    • 3 weeks ago
      Anonymous

      mpv <url>

  25. 3 weeks ago
    Anonymous

    mpv used to mean something...

    • 3 weeks ago
      Anonymous

      media player V(5)

    • 3 weeks ago
      Anonymous

      meme player for virgins

    • 3 weeks ago
      Anonymous

      ????
      what kind of retarded repsonse is this. you sound pissy that you dont feel cool and special for using it or something

  26. 3 weeks ago
    Anonymous

    /wsg/chad here, finally got unbanned.
    Anyway, I can finally use libplacebo extra_opts on ffmpeg, downscaled with polar_mitchell:

    [...]

    Command:
    -vf "libplacebo=w=iw/2:h=-1:format=yuv420p10le:extra_opts='downscaler=custom:downscaler_preset=mitchell:downscaler_polar=true:downscaler_antiring=0.5'"

    Yes, polar_mitchell has mild ringing just like ortho catrom.

    • 3 weeks ago
      Anonymous

      Does libplacebo down samples in linear light by default?

      • 3 weeks ago
        Anonymous

        yea

        • 3 weeks ago
          Anonymous

          What about "correct-downscaling"?

  27. 3 weeks ago
    Anonymous

    return of the endgame chroma ewa_lanczossoft cargo cult meme with a brand new robidoux style derived mathematically calculated high precision blur
    cscale=ewa_lanczos
    cscale-blur=1.01646676628670456329563
    haasn's old trial-and-error value was 1.015

    • 3 weeks ago
      Anonymous

      >cscale-blur=1.0164667662867045632956
      post pics

    • 3 weeks ago
      Anonymous

      What about scale-wblur?

      • 3 weeks ago
        Anonymous

        didn't haasn already fix that?

        • 3 weeks ago
          Anonymous

          only in gpu-next

  28. 3 weeks ago
    Anonymous

    is gpu-next default yet?

    • 3 weeks ago
      Anonymous

      god i wish

    • 3 weeks ago
      Anonymous

      >only works with libplacebo versions from fucking 3 days ago
      >otherwise refuses to build
      yeah no

      • 3 weeks ago
        Anonymous

        >v6.292.0
        >Thu Jul 6 23:31:04 2023 +0200

  29. 3 weeks ago
    Anonymous

    >robidoux made a mistake
    >wm4 made a mistake
    i don't even know what is true anymore

  30. 3 weeks ago
    Anonymous

    Someone tell shinchiro to build libvpx with --enable-vp9-highbitdepth

    • 3 weeks ago
      Anonymous

      Holy fucking shit I fucking hate shinchiro so goddamn much.

  31. 3 weeks ago
    Anonymous

    Just found out that I can use kernel matrix filters on my browser

  32. 3 weeks ago
    Anonymous

    >anyone using display-resample has been a speedwatcher

    • 3 weeks ago
      Anonymous

      Not really

      • 3 weeks ago
        Anonymous

        seething speedwatcher. I remember people defending display-resample claiming that it won't speed up your video for most cases.

        • 3 weeks ago
          Anonymous

          I play video at exactly 23.98fps with display-resample with 1.000 vsync ratio and 0.001 jitter, any decent TV can receive 24000/1001p and 24p inputs and play them judder free.

          • 3 weeks ago
            Anonymous

            sorry sweetie, your videos have been sped up by 1.00001002010040118684

  33. 3 weeks ago
    Anonymous

    Hello.
    I am still on mpv 0.36.0 stable.

    • 3 weeks ago
      Anonymous

      0.29.0 is the new meta

    • 3 weeks ago
      Anonymous

      which was the last version before the libASS regression

  34. 3 weeks ago
    Anonymous

    while we're on the topic of speedwatching
    https://github.com/mpv-player/mpv/pull/8130
    THIS IS STILL NOT MERGED

    • 3 weeks ago
      Anonymous

      ok?

    • 3 weeks ago
      Anonymous

      I still don't understand the purpose of this

  35. 3 weeks ago
    Anonymous

    Flickering while seeking is great, but not flickering is also great. 0.29 it is.

    • 3 weeks ago
      Anonymous

      >Flickering while seeking is great, but not flickering is also great. 0.29 it is.
      What did he mean by this? (i don't see any flickering with 0.29)

  36. 3 weeks ago
    Anonymous

    bring back wm4, that's it

  37. 3 weeks ago
    Anonymous

    So let me get this straight
    >mpv has worked perfectly fine for a literal decade
    >no one has ever complained about anything
    >everything literally just works
    >fast forward
    >gpu-next is a thing
    >suddenly, mpv is completely "broken" on fundamental level, and does everything "wrong" even though no one has complained about anything for years
    >and libplacebo is supposed to "fix" this because ???
    Something smells fishy here...

    • 3 weeks ago
      Anonymous

      it gives haasn a job

    • 3 weeks ago
      Anonymous

      This video-sync stuff has nothing to do with libplacebo, and the audio stuff is wm4's fault. He quit in the middle of a refactor.

      • 3 weeks ago
        Anonymous

        >he quit
        Nice history rewrite

      • 3 weeks ago
        Anonymous

        whose fault is the absolute state of libASS

    • 3 weeks ago
      Anonymous

      it's sabotage

      • 3 weeks ago
        Anonymous

        >VideoLAN
        change that to Plex and you have the actually historically accurate version of this image

        • 3 weeks ago
          Anonymous

          the plex relicensing change didn't materially affect anything. On the other hand, with libplacebo we now have this extra dependency that has infiltrated and grown deep tendrils into the mpv codebase.

          • 3 weeks ago
            Anonymous

            >that has infiltrated and grown deep tendrils into the mpv codebase
            OY VEYYY SHUT IT DOOWNNNN

          • 3 weeks ago
            Anonymous

            literally just don't build mpv with libplacebo, it's that easy

      • 3 weeks ago
        Anonymous

        cone should be a bit higher so its the nose

      • 3 weeks ago
        Anonymous

        scarecrow from bob the builder

      • 3 weeks ago
        Anonymous

        mpv is now property of VLC. welcome to the cone zone mother fucker.

        -this post was brought to you by cone gang
        -get coned idiot

        • 3 weeks ago
          Anonymous

          This needs to be the splash screen logo for mpv on april fools

    • 3 weeks ago
      Anonymous

      Imagine a world where wm4 and haasn were saving free (as in freedom(tm)) and open video rendering together... It would've been beautiful. I cry everytime.

      quintessential dorkurochan / sizuman posts

      • 3 weeks ago
        Anonymous

        which one is which

        • 3 weeks ago
          Anonymous

          same guy

          • 3 weeks ago
            Anonymous

            sizumam is too well spoken and intelligent to be dokuro

            • 3 weeks ago
              Anonymous

              no i'm not

              >he doesn't know haasn reads madVR threads on avsforum religiously while stealing all of madshi's ideas and concepts
              haasn has never come up with an original idea. everything in shitplacebo was stolen from doom9 and avsforum. he's a cringe redditor he's not /ourguy/

              go back to doom9

    • 3 weeks ago
      Anonymous

      >wm4 keeps the project polished as fuck
      >some day, trannies appear
      >fast forward, wm4 quits because of trannies (haasn, etc)
      >trannies shit up everything, because their asshole is destroyed by dragon dildos
      >tranny shits out a massive shit nugged (gpu-next)
      >everything is now covered in feces

      • 3 weeks ago
        Anonymous

        ok but why do you keep thinking about trannies and scat

      • 3 weeks ago
        Anonymous

        which was the last good mpv version?
        I need to know ASAP

  38. 3 weeks ago
    Anonymous

    Time to rewrite mpv in Rust.

  39. 3 weeks ago
    Anonymous

    Imagine a world where wm4 and haasn were saving free (as in freedom(tm)) and open video rendering together... It would've been beautiful. I cry everytime.

    • 3 weeks ago
      Anonymous

      That happened for years. wm4 just had a melty when haasn wanted to add libplacebo to the player.

      What about "correct-downscaling"?

      Yes, and you can't even turn that one off. Good thing, since wblur isn't even exposed in the API. Trust haasn.

  40. 3 weeks ago
    Anonymous

    So uh guys... when VLC 4.0 comes out are we supposed to switch it it or something...

    • 3 weeks ago
      Anonymous

      I like the little cone logo with the sunglasses and popcorn, so yeah I think it's better than mpv

  41. 3 weeks ago
    Anonymous

    wm4 did nothing wrong

  42. 3 weeks ago
    Anonymous

    I can't believe madshi won BIG...

    • 3 weeks ago
      Anonymous

      >Special note also goes out to wm4, the developer of
      mpv, whose ideas helped shape the foundation of the shader dispatch system.
      gotta love how things stop being true in haasn's mind whenever he feels like deleting credit and jacking his ego off. madshi was right.

      avsforum is down the hall

      • 3 weeks ago
        Anonymous

        >he doesn't know haasn reads madVR threads on avsforum religiously while stealing all of madshi's ideas and concepts
        haasn has never come up with an original idea. everything in shitplacebo was stolen from doom9 and avsforum. he's a cringe redditor he's not /ourguy/

        • 3 weeks ago
          Anonymous

          he didn't even steal the params for lanczossharp properly!

          • 3 weeks ago
            Anonymous

            this, we all know that Jinc's true zero is at 3.0

        • 3 weeks ago
          Anonymous

          >haasn stole a bunch of shit and made it better
          holy based, thanks haasn and thank you KAMIplacebo

  43. 3 weeks ago
    Anonymous

    >Special note also goes out to wm4, the developer of
    mpv, whose ideas helped shape the foundation of the shader dispatch system.
    gotta love how things stop being true in haasn's mind whenever he feels like deleting credit and jacking his ego off. madshi was right.

  44. 3 weeks ago
    Anonymous

    wm4 might be dead but his spirit will forever live on

  45. 3 weeks ago
    Anonymous

    what happend to wm4 anyway?

    • 3 weeks ago
      Anonymous

      after getting kicked out of his own project he enlisted for the army, he then went on a stroll with his buddies across town square and got shot by police and now he's on his way to take majority vote in Germany so I heard

      • 3 weeks ago
        Anonymous

        The more I argued with him, the better I came to know his dialectic. First he counted on the stupidity of his adversary, and then, when there was no other way out, he simply played stupid. If all this didn't help, he pretended not to understand, or, if challenged, changed the subject in a hurry, quoted platitudes which, if you accepted them, he immediately related to entirely different matters, and then, if again attacked, gave ground and pretended not to know exactly what you were talking about.

        Whenever you tried to attack him, your hand closed on a jelly-like slime which divided up and poured through your fingers, but in the next moment collected again. But if you really struck him so telling a blow that, observed by the audience, he couldn't help but agree, and if you believed that this had taken you at least one step forward, your amazement was great the next day. Niklas Haas had not the slightest recollection of the day before, he rattled off his same old nonsense as though nothing at all had happened, and, if indignantly challenged, affected amazement; he couldn't remember a thing, except that he had proved the correctness of his assertions the previous day.

        Sometimes I stood there thunderstruck.

        I didn't know what to be more amazed at: the agility of his tongue or his virtuosity at lying. Gradually I began to hate him.

    • 3 weeks ago
      Anonymous

      Nothing, he lives in Munich and works as a software dev.

  46. 3 weeks ago
    Anonymous

    how do i take screenshots with filters on? I want to do upscaler comparisons.

    • 3 weeks ago
      Anonymous

      CTRL+s retardbro

      • 3 weeks ago
        Anonymous

        that takes a screenshot in the original size, not upscaled.

        • 3 weeks ago
          Anonymous

          ???
          No?

          • 3 weeks ago
            Anonymous

            i checked the config and i modified it at one point. thanks.

  47. 3 weeks ago
    Anonymous

    madshi would never cut himself

  48. 3 weeks ago
    Anonymous

    Madvr(tm) Envy got me laid.

    • 3 weeks ago
      Anonymous

      This.
      >average projector chad
      >host a get-together in your home theater powered by MADVR ENVY MK2
      >dozens of people come to watch 70s and 80s classics on a massive silver screen
      >extensive tonemapping options make the colors really pop out in ways never seen before thanks to next-gen MADVR technology
      >movie ends, everyone in the theater claps
      >everyone has orgies right afterwards

      >average mpv user
      >watches anime in a dimly lit room on his gaming PC (he doesn't even play anything except gachashit anymore)
      >too embarrassed to share his interests with anyone
      >"heh.. they dont realize the correct blur value for jinc-jinc is actchually 0.98125058372237073562493" he says under his breath
      >his 12 episode anime binge ends (he didn't even like it)
      >jerks off then goes to bed

      • 3 weeks ago
        Anonymous

        >average mpv user
        >watches anime in a dimly lit room on his gaming PC (he doesn't even play anything except gachashit anymore)
        >too embarrassed to share his interests with anyone
        >>"heh.. they dont realize the correct blur value for jinc-jinc is actchually 0.98125058372237073562493" he says under his breath
        >his 12 episode anime binge ends (he didn't even like it)
        >jerks off then goes to bed
        painfully accurate

      • 3 weeks ago
        Anonymous

        DELET

      • 3 weeks ago
        Anonymous

        >average mpv user
        >watches anime in a dimly lit room on his gaming PC (he doesn't even play anything except gachashit anymore)
        >too embarrassed to share his interests with anyone
        >>"heh.. they dont realize the correct blur value for jinc-jinc is actchually 0.98125058372237073562493" he says under his breath
        >his 12 episode anime binge ends (he didn't even like it)
        >jerks off then goes to bed
        painfully accurate

        anons I use mpv with gpu-hq because vlc can't even add a spline upscaler.

      • 3 weeks ago
        Anonymous

        literally me

        is there any kind of consensus about the best upscaler settings rn?

        ewa_lanczos4sharpest

      • 3 weeks ago
        Anonymous

        >everyone has orgies
        As someone who knows people closely related to madshi's social circle, you would be surprised how much virgin vibes that guy has (even when he looks just like a normal fella on the outside). Just saying.

  49. 3 weeks ago
    Anonymous

    mipvee or em-pee-vee?

    • 3 weeks ago
      Anonymous

      emm-piv

    • 3 weeks ago
      Anonymous

      m-pee-ve

    • 3 weeks ago
      Anonymous

      em pee 5 (like the gun by h&k)

  50. 3 weeks ago
    Anonymous

    I saw a manic homeless guy in Munich the other day and I could've sworn he was talking about libmpv or something. Maybe I was just hearing things.

  51. 3 weeks ago
    Anonymous
  52. 3 weeks ago
    Anonymous

    Nearly half of the posts in the past several threads have been offtopic spam from two or three schizos...

    • 3 weeks ago
      Anonymous

      Just report and ignore.

    • 3 weeks ago
      Anonymous

      >pointless metapost
      I hope you're including yourself in the offtopic spam buddy

    • 3 weeks ago
      Anonymous

      Madshi will sic his hounds on you if you make too much progress. It cuts into his bottom-line.

  53. 3 weeks ago
    Anonymous

    is there any kind of consensus about the best upscaler settings rn?

    • 3 weeks ago
      Anonymous

      Yes. Look at the first post in the thread.

      • 3 weeks ago
        Anonymous

        literally me
        [...]
        ewa_lanczos4sharpest

        u two say different things?

        • 3 weeks ago
          Anonymous

          Different anon, It's subjective. You have to try different upscalers yourself to see what you prefer.

    • 3 weeks ago
      Anonymous

      polar_catrom plus anti-ringing plus anti-aliasing

      • 3 weeks ago
        Anonymous

        Just use adaptive sharpen if you're going to stack multiple types of post processing filters just to mitigate how shit polar catrom looks.

    • 3 weeks ago
      Anonymous

      bilinear

    • 3 weeks ago
      Anonymous

      best in terms of quality/complexity probably spline36. best in terms of pure quality, probably one of the ai shaders, unless you have a degree in systems theory and understand all the filters and what their parameters mean from a mathematical pov so you can tweak them yourself

  54. 3 weeks ago
    Anonymous

    at this point im just gonna use oversample....

    • 3 weeks ago
      Anonymous

      oversample + CRT filter is basically endgame but no one knows it

  55. 3 weeks ago
    Anonymous

    What's with the new po5/Eva drama? I was trying to find the thumbfast repo and it 404'd because he nuked his po5 account.

    https://github.com/mpv-player/mpv/issues/12350

    >cute/funny
    Unsurprisingly he's an unfunny dickyposter with a discord cult.

    • 3 weeks ago
      Anonymous

      >According to a quick google search, they probably deleted their account in protest of GitHub's For You page.
      what the fuck is "GitHub's For You page"?

      • 3 weeks ago
        Anonymous

        I have no idea, I clicked the home dashboard and I don't see anything.

      • 3 weeks ago
        Anonymous

        What's with the new po5/Eva drama? I was trying to find the thumbfast repo and it 404'd because he nuked his po5 account.

        https://github.com/mpv-player/mpv/issues/12350

        >cute/funny
        Unsurprisingly he's an unfunny dickyposter with a discord cult.

        I saw another thread about github making 2fa mandatory maybe that's something to do with it

        • 3 weeks ago
          Anonymous

          who would delete their account over mandatory 2fa? Seems like the pettiest thing. It's not even a datamining operation because you can always use totp.

    • 3 weeks ago
      Anonymous

      Luckily I updates all mpv scripts regularly so here's the archive https://github.com/l-jared

      • 3 weeks ago
        Anonymous

        >dude my entire identity is that I jerk off to e-boi LOLOL
        yeah no thanks buddy, you probably deleted your Eva account because you had a mental breakdown, therefore you're unhinged

        not using any of these scripts

    • 3 weeks ago
      Anonymous

      >jared
      >i know her
      ??

    • 3 weeks ago
      Anonymous

      Because GitHub is retarded, this takes all forks with it, right? This is why you don't fork and mirror instead.

      • 3 weeks ago
        Anonymous

        No, that's not the case: https://github.com/pacien/mpv_sponsorblock

        still exists, it's just not searchable. I don't think github ever showed forks in search results though.

        • 3 weeks ago
          Anonymous

          Luckily I updates all mpv scripts regularly so here's the archive https://github.com/l-jared

          If you don't trust a random person's fork, you can try to find the latest fork in https://web.archive.org/web/20221202155816/https://github.com/po5/mpv_sponsorblock/network/members

    • 3 weeks ago
      Anonymous

      This account belonged to a German male. I used to talk to him on Discord a lot. I didn't know he trooned out.

      • 3 weeks ago
        Anonymous

        >discord
        every time

        • 3 weeks ago
          Anonymous

          Are you really surprised? The rando git accounts that confirmed that jared is po5 are probably from some cringe discord. And we already know that po5 is a LULZtard so I wouldn't be surprised if they raid this place.

          • 3 weeks ago
            Anonymous

            No but I'm tired of being right.

  56. 3 weeks ago
    Anonymous

    i dont know whats happening

    • 3 weeks ago
      Anonymous

      mpv ffmpeg yt-dlp

  57. 3 weeks ago
    Anonymous

    how can you have drama over a free video player? what is there to have drama about? it plays videos ffs

    • 3 weeks ago
      Anonymous

      There's no drama.

      We're all calm.

  58. 3 weeks ago
    Anonymous

    https://dpaste.org/9XtTb
    thumbfast's vanilla osc.lua synced to 022dbfc9

  59. 3 weeks ago
    Anonymous

    https://github.com/mpv-player/mpv/pull/12356

    I hate mpv so much its unreal.

    • 3 weeks ago
      Anonymous

      >dokurochan with eyes emoji

      • 3 weeks ago
        Anonymous

        He's just so shocked that mpv has been broken for so many years. This past week has been a rollercoaster of broken hearts and minds.

        • 3 weeks ago
          Anonymous

          the more I look at that image, the more it feels like he's actually crying rather than smiling.

          • 3 weeks ago
            Anonymous

            what is he crying about though?

            • 3 weeks ago
              Anonymous

              People still arguing about FIR filters in the year of our lord plus MMXXIII

  60. 3 weeks ago
    Anonymous

    Just use VRR.

    • 3 weeks ago
      Anonymous

      >VRR?
      What's that?

      • 3 weeks ago
        Anonymous

        Variable refresh rate. (FreeSync, G-Sync etc.)

  61. 3 weeks ago
    Anonymous

    How do I use ewa_lanczos4sharp?
    Using latest git build.

    • 3 weeks ago
      Anonymous

      its not mapped as an mpv option yet

      • 3 weeks ago
        Anonymous

        Just testing for the memes, what's the libplacebo-opts command?

        • 3 weeks ago
          Anonymous

          libplacebo-opts-append=upscaler=ewa_lanczos4sharpest

          • 3 weeks ago
            Anonymous

            Ok, it worked.
            I guess it's scaling both luma and chroma right?

            • 3 weeks ago
              Anonymous

              Yes. For the longest time libplacebo didn't discriminate between them at all, until haasn got tired of people complaining they couldn't use whatever bullshit they wanted to from mpv, but I don't think the main API has them exposed separately still.

  62. 3 weeks ago
    Anonymous

    https://github.com/rorgoroth/mingw-cmake-env
    less bloated win build, use llvm-mingw toolchain.

    • 3 weeks ago
      Anonymous

      >use llvm-mingw toolchain
      From my experience with that toolchain, that's not really a selling point. Even gcc mingw is buggy at the best of times, and the llvm version is even worse both because it's newer and because it's just better in almost all situations to use the version of clang that's actually supported and distributed by microsoft. Kasper's memes are going a little too far on this one.

      • 3 weeks ago
        Anonymous

        Although to be clear, it is way better than the winlibs and msys2 packaging of the same, and I believe asan works where it doesn't with gcc.

  63. 3 weeks ago
    Anonymous

    https://slow.pics/c/UaabyKwu
    Default debanding fucks this image. Setting threshold back to old 64 seemed to fix it.
    I wonder if the hdeband shader does any better.

    • 3 weeks ago
      Anonymous

      This is related to deband-iterations, use 16 iter to avoid the problem. its not placebo unlike what the docs try to claim.

    • 3 weeks ago
      Anonymous

      i can't repro this

      also you left dithering on

      you didnt even do no-config

      • 3 weeks ago
        Anonymous

        Anon, I just took the screenshot as I was watching and toggled deband. You sound like llyyr.
        If I remember, I'll do a no-config gpu-hq with dither disabled and a sample file, just for you.

        • 3 weeks ago
          Anonymous

          holy meds and obsession

          your posts are super transparent, you keep making the same mistakes every time you try to participate in any big boy discussion

          you dont need schizophrenia to notice your posts, whenever i see anything transparently retarded, i know its you, and the fact that you seethe and reveal yourself makes it even funnier

          • 3 weeks ago
            Anonymous

            you keep seething about no one taking you seriously, it's lolcow behavior

            but honestly dont leave, you make this general a better place

            Reddit spacing

          • 3 weeks ago
            Anonymous

            Anon, I haven't posted anything since my initial deband post and I haven't posted pics of anything in months.

            • 3 weeks ago
              Anonymous

              Just ignore him, the reddit fag is schizophrenic

            • 3 weeks ago
              Anonymous

              Just ignore him, the reddit fag is schizophrenic

              uh huh, ill take your word for it buddy, maybe you can try better at concealing yourself tomorrow

      • 3 weeks ago
        Anonymous

        https://files.catbox.moe/ypov01.mkv
        --no-config --profile=gpu-hq --gpu-api=vulkan --dither-depth=no --screenshot-format=png --screenshot-tag-colorspace=no --screenshot-high-bit-depth=no --pause

        Here you go, schizo. Different frame than the first images.

        This is related to deband-iterations, use 16 iter to avoid the problem. its not placebo unlike what the docs try to claim.

        That does not help afaict

        • 3 weeks ago
          Anonymous

          Forgot to set gpu-next but it exhibits the same issue.

        • 3 weeks ago
          Anonymous

          I confirm more banding with deband on (default settings) than off

        • 3 weeks ago
          Anonymous

          Deband yes/no looks exactly the same on my monitor. Maybe I'm blind dunno

    • 3 weeks ago
      Anonymous

      >Setting threshold back to old 64 seemed to fix it.
      Indeed, the new 32 value is bad. Why was it changed?

      • 3 weeks ago
        Anonymous

        somebody thought it was too aggressive and could lead to detail loss

      • 3 weeks ago
        Anonymous

        somebody thought it was too aggressive and could lead to detail loss

        https://github.com/mpv-player/mpv/commit/f60725263c770a59cb5a21abe07dfd2ea94e8cb4

        • 3 weeks ago
          Anonymous

          That's just the doc update
          https://github.com/mpv-player/mpv/commit/12ffce0f

          • 3 weeks ago
            Anonymous

            You have to go archive dumpster diving to find the actual reason why it was changed. Mia only changed it because some anon on an /mpv/ thread posted a source where deband-threshold=64 was a net negative.

  64. 3 weeks ago
    Anonymous

    /wsg/fag is super addicted to spreading FUD for some reason, not sure why, probably needs to get banned again

    • 3 weeks ago
      Anonymous

      /wsg/chad here, keep crying

      • 3 weeks ago
        Anonymous

        news flash, if you have to call yourself a "chad" unironically, then you aren't a chad, you're just a loser

        • 3 weeks ago
          Anonymous

          I am not the one seething over nothing, keep coping.

          • 3 weeks ago
            Anonymous

            you keep seething about no one taking you seriously, it's lolcow behavior

            but honestly dont leave, you make this general a better place

            • 3 weeks ago
              Anonymous

              The cope continues
              Never change schizoid

              • 3 weeks ago
                Anonymous

                learn how to use --no-config first and maybe you can chime in with the big boys next time

              • 3 weeks ago
                Anonymous

                Schizophrenia is treatable illness anon.

  65. 3 weeks ago
    Anonymous

    https://github.com/haasn/libplacebo/blob/master/src/filters.c#L483

    How come hermite is an alias for bcspline? Shouldnt hermite be 0 0?

    • 3 weeks ago
      Anonymous

      Yeah, hermite is 0,0, see:
      https://www.imagemagick.org/Usage/filter/#cubic_bc

  66. 3 weeks ago
    Anonymous

    The Holy Trinity

  67. 3 weeks ago
    Anonymous

    Deband endgame:
    deband-iterations=4
    deband-threshold=8
    deband-range=4
    deband-grain=12

  68. 3 weeks ago
    Anonymous

    This is better
    deband=yes
    deband-iterations=1
    deband-threshold=64
    deband-range=64
    deband-grain=0 #grain added with another shader

    • 3 weeks ago
      Anonymous

      I've been using this
      deband = yes
      deband-iterations=2
      deband-threshold=48
      deband-range=32

      • 3 weeks ago
        Anonymous

        Those add banding to https://files.catbox.moe/ypov01.mkv

        • 3 weeks ago
          Anonymous

          here you go.

        • 3 weeks ago
          Anonymous

          here you go.

          So what is the problem with debanding in that clip?

          • 3 weeks ago
            Anonymous

            Those add banding to https://files.catbox.moe/ypov01.mkv

            >Those add banding to
            I really don't know, it's a mystery.

        • 3 weeks ago
          Anonymous

          Theres already banding there. low intensity debanding doesnt add banding to banding, it just moves it around a bit

          • 3 weeks ago
            Anonymous

            If so then it moves the banding to a more noticeable spot, that's not preferable as well.

  69. 3 weeks ago
    Anonymous

    people using deband in 2023, the actual state of video encodes

    • 3 weeks ago
      Anonymous

      imagine watching a cool but somewhat obscure anime encoded in 2012 in 2023. with no one bothering to reencode in AV1 from source bluray

    • 3 weeks ago
      Anonymous

      Is there an actual argument to not using deband if the source is good enough?

      • 3 weeks ago
        Anonymous

        yes? Deband is atrocious..

        • 3 weeks ago
          Anonymous

          So no because that's a meme ass cargocult answer.

      • 3 weeks ago
        Anonymous

        Not really. Every encode has quantization noise regardless of how good or "clean" it is. Also, encoders who do their own debanding don't recommend turning deband off in mpv, the blanket recommendation is still profile=gpu-hq.

      • 3 weeks ago
        Anonymous

        yes, even the lesser deband basically destroys the picture details and everyone using it on real life content it's a retard

        • 3 weeks ago
          Anonymous

          i simply only turn on debanding if i see banding.
          why would you leave a shader that can very easily destroy detail running all the time?

          mpv's default is safe, stop spreading fud.

          • 3 weeks ago
            Anonymous

            >safe
            because something it's safe it doesn't mean it's the best approach

          • 3 weeks ago
            Anonymous

            I hate the dipshits in this general.

            >mpv's default is safe
            mpv defaults debanding to off technically. But I guess you meant the individual deband settings.

            >safe
            because something it's safe it doesn't mean it's the best approach

            Moving the goalposts, if it's safe then it's not destroying anything. What's wrong with it then?

            • 3 weeks ago
              Anonymous

              >if it's safe then it's not destroying anything
              wrong, as a matter of fact, it's everything but safe to modify the video encode in any way by definition (if it's subjectively better the result in some shitty encodes, of course, but that don't change the underlying problem)

          • 3 weeks ago
            Anonymous

            mpv's default is to not deband

            • 3 weeks ago
              Anonymous

              I meant mpv's default debanding parameters

  70. 3 weeks ago
    Anonymous

    how do you use ffmpeg and not get crazy?

    i cant find half of things in the documentation that i see on stackexchange and other online forums

  71. 3 weeks ago
    Anonymous

    What exact format does "vulkan-device" want?
    I gave it the uuid number i gave it "UUID=XXX" i have it the literal name of the device i gave it "1" but it never takes any thing and complains it dosent exist

    • 3 weeks ago
      Anonymous

      Try --vulkan-device=help

      • 3 weeks ago
        Anonymous

        Thats were i got the uuid but what format does it want?

        just the uuid number
        "UUID=XXX"
        the full name in ""
        the full name in ''
        the full name in " '' "
        the gpu device number "1"

        It isnt taking anything i give in it in any format from that command

  72. 3 weeks ago
    Anonymous

    >guy in #mpv going on an anti-plex rant right now
    based?

  73. 3 weeks ago
    Anonymous

    You know I was telling you guys that haasn's debanding basically didn't do anything long before this thread was inundated with madvr shills. I'm literally always right.

    • 3 weeks ago
      Anonymous

      It is definitely doing something:
      https://slow.pics/c/ZAhHJues

      Test image:
      https://files.catbox.moe/02blkh.tif

      Command used:
      mpv --no-config --vo=gpu-next --deband=no --dither=no --keep-open=yes --screenshot-format=png --screenshot-high-bit-depth=no --autofit=1920x1080 gradient-16-bit.tif

      • 3 weeks ago
        Anonymous

        i dun geddit, deband looks better here

        • 3 weeks ago
          Anonymous

          >deband looks better here
          As it should?
          What is it that you don't get?

          • 3 weeks ago
            Anonymous

            i thought we're arguing that mpv's default debanding actually sucks and it needs the threshold changed

    • 3 weeks ago
      Anonymous

      We always knew that madVR had a better debanding though..? I don't see your point sizuchan. You don't have to insert yourself into every unrelated conversation.

    • 3 weeks ago
      Anonymous

      what are your deband params sizuchad

  74. 3 weeks ago
    Anonymous

    i use stock mpv

  75. 3 weeks ago
    Anonymous

    https://github.com/mpv-player/mpv/issues/12358

    Holy shit this guy just fixed the OSC.

    • 3 weeks ago
      Anonymous

      looks worse, I don't like it

      • 3 weeks ago
        Anonymous

        Really? Moving the buttons to the top and thinning out the seekbar also makes the osc look more pleasing in windowed mode (you obviously have to disable osc/osc scaling in windowed)

        • 3 weeks ago
          Anonymous

          I prefer the fat bar that takes up all the vertical height.

    • 3 weeks ago
      Anonymous

      LGTM
      I like the idea of having the subs and audio on top leaving more room for the progress bar.

  76. 3 weeks ago
    Anonymous

    reminder you don't need debanding for 10-bit encodes

    • 3 weeks ago
      Anonymous

      almost everyone in the "scene" moved to 10-bit HEVC and they don't turn deband off

      • 3 weeks ago
        Anonymous

        >HEVC
        Well there's your problem.

        • 3 weeks ago
          Anonymous

          I miss this little nigga so much. I can't believe he's contractually obliged to not post here anymore.

    • 3 weeks ago
      Anonymous

      Cap

  77. 3 weeks ago
    Anonymous

    i simply only turn on debanding if i see banding.
    why would you leave a shader that can very easily destroy detail running all the time?

    • 3 weeks ago
      Anonymous

      >dude don't actually watch stuff or pay attention to content, just pixel peep for banding artifacts at all times so that you can get the most optimal experience at all times hurr hurr
      You're literally a living embodiment of this meme

  78. 3 weeks ago
    Anonymous

    And with that, another fudposter has been obliterated.

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