Just open every port bro.
https://en-americas-support.nintendo.com/app/answers/detail/a_id/22272/~/how-to-set-up-a-routers-port-forwarding-for-a-nintendo-switch-console
It's impressive how backwards Japanese companies are when it comes to networking, I remember the DS only supporting WEP and forcing your network to be compromised in order to have it connect.
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unironically based
NAT is moronic and so are you
frick this gay obfuscating shit that no one, and I mean NO ONE knows how to implement, fricking hell I can't wait until this stupid meme dies when ipv6 becomes standard and ipv4 is taken out back and shot in the head
frick you
Keep dreaming chud, ipv6 has been pushed for 10 years, it will take another 10 or 20 years for it to be adopted over ipv4, not that I am happy about that, I'm as livid as you are, but that's the sad reality we're in.
NAT has nothing to do with opening all ports, you moronic bing
Are you moronic?
Do you mean UPnP?
>no one knows how to implement NAT
What the frick are you talking about.
moron
>forward every port to the switch
What could go wrong?
so it's a managed switch
heh
do they let games use whatever fricking ports they want?
To my knowledge, yes.
>standard
No it isn't you Black person, most fricking DNS Server don't even allow you to solve their ipv6 address, have a nice day.
Countless Web Servers also blocking ipv6, and many endusers also disabling ipv6 on their network card.
Keep dreaming cuck.
>nothing
>unknown vulnerability disclosed that has been exploited for months
>millions of devices suddenly at the mercy of hackers exploiting a random open port in a Switch because of patch XYZ
The kind of complacency that will frick you in the ass raw.
So if you own a Switch, then nothing else on your LAN is allowed to receive incoming UDP packets from the outside?
Depends on the router you're using, some are intelligent enough to only park a port if the ending device allows incoming connections to that port, if not it will simply forward it to the next device in the table that also is assigned on that range.
Some routers won't even allow assigning the same port to multiple devices.
Some routers would forward all incoming requests of that range to the defined device like you said.
plenty of UDP p2p games punch holes fine. Why can't they?
Why does any UDP need to be sourced from externally for this at all? Shouldn't it all be initiated from client side and be allowed back with the udp session