this logic makes sense for indie games.
but most "company" games just pay developers salaries, and salaries are predictable, and don't change much (a game making huge profits is not justification for a raise).
not buying the game won't hurt the developers/artists/etc, it only hurts the CEO that cashes profits as executive bonuses (as well as everyone in managment so nobody complains).
A CEO owns the company, they either started the company, or paid for company shares, they are just getting what they technically earned, then they will use the money to start another venture, or just spend it for personal use. Technically employees could be payed by stock, but the stock price is not affected by piracy, and if it was, every other game on the market has the same problem, so the stock prices don't matter.
>implying CEO compensation isn't heavily tied to the company's performance >think of the heckin' shareholders!
tbh I don't even pirate games because I'm scared of viruses, I just buy them on steam sales.
it's the exchange of pros and cons of being in management or employee.
employee's get fixed income, and if they get fired for lack of profits, they will get severance (free money).
if the game bombs it's not the pirates fault, the good reviews / marketing is the main cause of huge profits.
no game has ever bombed or will ever bomb because of pirates. Any game popular enough to attract a lot of piracy will attract as much actual sales. You're retarded.
Paying for good games is good.
Paying for bad games is bad, you shouldn't be playing them in the first place, but if you must, pirate it to discourage the behavior.
Steam cloud and ease of use are the only reasons I pay >The easiest way to stop piracy is not by putting antipiracy technology to work. It's by giving those people a service that's better than what they're receiving from the pirates.
Don't even have a credit card. 10 years of my laptop and not a single piece of software on it cost me a dime
>The easiest way to stop piracy is not by putting antipiracy technology to work. It's by giving those people a service that's better than what they're receiving from the pirates.
This is true
Don't even have a credit card. 10 years of my laptop and not a single piece of software on it cost me a dime
>The easiest way to stop piracy is not by putting antipiracy technology to work. It's by giving those people a service that's better than what they're receiving from the pirates.
This is true
too bad this argument falls flat on its face after this happened
>imagine paying
Can't ˙◠˙
why isn't it moral? Imagine working hard as shit and not getting paid cuz 'it isn't moral because I said so'
it's more of a
>fuck you nagger, make a functional game that has worth, without drm of any kind and sure I will pay for your "work"
this logic makes sense for indie games.
but most "company" games just pay developers salaries, and salaries are predictable, and don't change much (a game making huge profits is not justification for a raise).
not buying the game won't hurt the developers/artists/etc, it only hurts the CEO that cashes profits as executive bonuses (as well as everyone in managment so nobody complains).
A CEO owns the company, they either started the company, or paid for company shares, they are just getting what they technically earned, then they will use the money to start another venture, or just spend it for personal use. Technically employees could be payed by stock, but the stock price is not affected by piracy, and if it was, every other game on the market has the same problem, so the stock prices don't matter.
>A CEO owns the company
>implying CEO compensation isn't heavily tied to the company's performance
>think of the heckin' shareholders!
tbh I don't even pirate games because I'm scared of viruses, I just buy them on steam sales.
what if the OGs be puttin viruses in yo installation sonny
I don't play valorant or denovo games.
Then the game bombs and the devs get laid off
it's the exchange of pros and cons of being in management or employee.
employee's get fixed income, and if they get fired for lack of profits, they will get severance (free money).
if the game bombs it's not the pirates fault, the good reviews / marketing is the main cause of huge profits.
no game has ever bombed or will ever bomb because of pirates. Any game popular enough to attract a lot of piracy will attract as much actual sales. You're retarded.
so much stupidity in one post
Imagine working hard as shit and using your hard-earned money to buy what people who don't work get for free
how is this moral?
Because russians are le evil nazis ruled by voldemort himself obviously?
sounds a lot like when you get cancelled out of paypal because you said something 10 years ago. how is that different?
Paypal is israeli. Whole world needs UPI sir
Never used any of those westoid streaming services so didn't care when they exited the Russian market lol
> t Russian
Paying for good games is good.
Paying for bad games is bad, you shouldn't be playing them in the first place, but if you must, pirate it to discourage the behavior.
Where is the China chad who not only pirates but makes knockoffs and resells it
Based
Can't imagine paying
Because you're poor.
Steam cloud and ease of use are the only reasons I pay
>The easiest way to stop piracy is not by putting antipiracy technology to work. It's by giving those people a service that's better than what they're receiving from the pirates.
Don't even have a credit card. 10 years of my laptop and not a single piece of software on it cost me a dime
>The easiest way to stop piracy is not by putting antipiracy technology to work. It's by giving those people a service that's better than what they're receiving from the pirates.
This is true
too bad this argument falls flat on its face after this happened
Why are our processors and compilers still emulating punch cards?
Why are all these companies just piling on shit after shit on every processor release instead of actually making a better architecture?
We have already solved most programming problems with Rust. What we now need is a better processor and compiler.
Why can't we design a processor that doesn't have bullshit llike stack, heap and other complicated shit and just run pure code?
>We have already solved most programming problems with Rust
yeah sure lol
>we
you personally
>paying
Not my problem, I only use foss softwares.
pajeet only leech never seed
idk if it due to their shitty internet or they delete the torrent, I think it's the later
it's because they so poor they try to preserve writes on hard drive and set it to read only after done downloading