Honestly I wasn't aware that anyone that actually works in the games industry even takes Godot seriously at all. I honestly expect Unreal to get much more out of this than Godot will but maybe I'm wrong.
>ffwd 6 months >starts charging for installs & reinstalls(but not for charity) >makes the good versions subscription based >user bases moves to Godot & UE5 >"What did we do wrong??"
You missed the steps where they add in expensive as shit anti piracy measures or similar completely unrelated crap that does nothing but costs exorbitant amounts of money and then >"What did we do wrong??"
It's already happened >We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November.
https://blog.unity.com/news/plan-pricing-and-packaging-updates
>buy woke game >uninstall and reinstall it millions of times with a script >woke game dev goes bankrupt
HAAHAHAHAHAHAHAHAHAHAA
YESSS
YEEEEEEEEEEEEEESSSSSSSSSSSSSSSS
Just wait until someone cracks how the install check is done then sics a botnet on bankrupting whatever game dev they want because now they don't even have to waste the bandwidth on a full download
What would stop unity from buying every 1 license for every game made on their engine then using a datacenter filled with VMs constantly reinstalling the games?
Yes, it would lower the braindead kike behavior to literally bleed your own customers dry... but that's exactly what "maximize profit" shareholders require.
The shareholders don't care, they can sell before the company collapses or even have government insurance secure their investment. The inactive shareholders who don't keep up with news and just invest indirectly through their 401k or whatever will be the ones holding the bag.
no fucking way they charge DEVELOPERS for reinstalls?
Unity makes amazing advertisements for Godot.
>Godot
Weird way to spell Unreal.
Do those two even compete? I was of the understanding that Godot works in the indie market and Unreal works in the AAA market.
Honestly I wasn't aware that anyone that actually works in the games industry even takes Godot seriously at all. I honestly expect Unreal to get much more out of this than Godot will but maybe I'm wrong.
>I wasn't aware that anyone that actually works in the games industry even takes Godot seriously at all.
They probably will after this incident.
Unreal doubled down and is not charging any commissions on the first million dollars earned per title. Only 5% after that. Unity eternally BTFO
Unreal is proprietary pajeetware. Godot is the high iq choice
The high IQ choice is to write your own code.
>Want to make game
>Have to learn how to code
It's low IQ. Game devs need suitable engines.
I hope the industry go back to in-house game engines like before. Unity and unreal are cancer.
Larian does this, I think, and BG3 was a huge hit. Might move back to that model, especially with how webdev has collapsed.
Same with Asobo with their Plague tale series, they are very good-looking games.
>especially with how webdev has collapsed
What do you mean?
If you have to ask you don't deserve to do it, fuck script kiddies.
Already solved.
>ffwd 6 months
>starts charging for installs & reinstalls(but not for charity)
>makes the good versions subscription based
>user bases moves to Godot & UE5
>"What did we do wrong??"
You missed the steps where they add in expensive as shit anti piracy measures or similar completely unrelated crap that does nothing but costs exorbitant amounts of money and then
>"What did we do wrong??"
It's already happened
>We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November.
https://blog.unity.com/news/plan-pricing-and-packaging-updates
Is it also true for older games?
Do you expect game devs go back and rewrite game code for other game engines
Chatgpt…
timmybros, we win again
>buy woke game
>uninstall and reinstall it millions of times with a script
>woke game dev goes bankrupt
HAAHAHAHAHAHAHAHAHAHAA
YESSS
YEEEEEEEEEEEEEESSSSSSSSSSSSSSSS
Just wait until someone cracks how the install check is done then sics a botnet on bankrupting whatever game dev they want because now they don't even have to waste the bandwidth on a full download
What would stop unity from buying every 1 license for every game made on their engine then using a datacenter filled with VMs constantly reinstalling the games?
Yes, it would lower the braindead kike behavior to literally bleed your own customers dry... but that's exactly what "maximize profit" shareholders require.
The shareholders don't care, they can sell before the company collapses or even have government insurance secure their investment. The inactive shareholders who don't keep up with news and just invest indirectly through their 401k or whatever will be the ones holding the bag.
unity was always a retard trap. not just closed source, c shit but also horrendously shit
It's so over