Geforce 4090 with almost 0% gains in Warhammer and MS Flight Simulator.

Geforce 4090 with almost 0% gains in Warhammer and MS Flight Simulator.

  1. 2 weeks ago
    Anonymous

    retard kys

  2. 2 weeks ago
    Anonymous

    >believing keynote bullshit
    >from any company
    >ever

    • 2 weeks ago
      Anonymous

      I mean usually keynote graphs make the company look good, not like their current gpu is slower than last gen.

      Its an interesting strategy, we'll see how well it really works out for them next month. Surely nvidia is sandbagging right?

  3. 2 weeks ago
    Anonymous

    Ada is fucking useless

  4. 2 weeks ago
    Anonymous

    lmao MSFS won't be playable at 4K ultra for 5 more years guaranteed

    aborted generation 4xxx series is ewaste

    • 2 weeks ago
      Anonymous

      >its Nvidias fault that Microsoft game devs are shit

      • 2 weeks ago
        Anonymous

        >its Nvidias fault that Microsoft game devs are shit
        How is the game shit? I get 60fps on my 5900x which is pretty good it's still gpu bottlenecked with a 6900xt sucking down 500w on low mate

        • 2 weeks ago
          Anonymous

          not at 4k ultra you dont

          • 2 weeks ago
            Anonymous

            >not at 4k ultra you dont
            I think it was about 3000x1000
            Vr better get fixed its still broken no matter if your on wmr quest steam vr or occulus

    • 2 weeks ago
      Anonymous

      >lmao MSFS won't be playable at 4K ultra for 5 more years guaranteed
      >
      >aborted generation 4xxx series is ewaste
      This
      Dx12 version is broken as fuck and adding rt dlss as a cope won't do shit
      The interpolation Ai shit is a huge misfire imho

    • 2 weeks ago
      Anonymous

      fucking hell I wanted to buy a 4k card for VR sims but it seems like these cards suck and overpriced at the same time.

      Only AMD can save us.

  5. 2 weeks ago
    Anonymous

    Dirty
    Lying
    Shit
    Spewers

  6. 2 weeks ago
    Anonymous

    A noticing is happening

  7. 2 weeks ago
    Anonymous

    To be fair, frame interpolation is the only real way for a graphics card to improve the performance of a CPU-bound game. Darktide is more concerning. Notice that all the other games have RT, which is where the gains were made due to the new RT scheduler.

    • 2 weeks ago
      Anonymous

      What's the advantage of frame interpolation if it increases latency? Just "bigger number better" in benchmarks?

      • 2 weeks ago
        Anonymous

        It looks like what's happening here is that the card will generate LESS real frames when doing interpolation than it does without it.

        So say it gets 75fps normally. It'll drop down to 50fps, interpolate to 100fps, to get a "2x gain" over its predecessor which is really a 33% gain over what it'd get without using the interpolation.

        This shit is such a meme.

        So basically it only makes sense for 30->60 fps for increased smoothness, in single player?

        • 2 weeks ago
          Anonymous

          And even then it's better to just turn settings down because the artifacts look worse than lower settings does.

          • 2 weeks ago
            Anonymous

            It's common for shit like SVP, honestly. You need a great CPU to suppress artifacts, probably 6 to 8 threads on that alone.

          • 2 weeks ago
            Anonymous

            Damn son, DLSS looks THAT good?

            • 2 weeks ago
              Anonymous

              AI cheating truly is the future of gaming

              • 2 weeks ago
                Anonymous

                If the future means you can only find minor artifacts by scrubbing through a video frame-by-frame, then I'm all for it.

              • 2 weeks ago
                Anonymous

                If you couldn't notice those artifacts when playing the game you need to get your eyes checked.

              • 2 weeks ago
                Anonymous

                They don't appear in that frame ONLY, frame interpolation artifacts like that happen on every frame where a movement occurs.

              • 2 weeks ago
                Anonymous

                Make webm and I'll believe it.

              • 2 weeks ago
                Anonymous

                >Make webm and I'll believe it.
                There are many reviews

            • 2 weeks ago
              Anonymous

              I'll honestly say, the parts that look amazing DO look amazing.
              But those artifacts are going to be extremely noticable.

              [...]
              hard to compare without knowing the exact parameters but here you go, rx6900xt

              >5.4s
              How slow can you get them making something, well, good? I want to go AMD for my next GPU but I also want to use the StableD.

              • 2 weeks ago
                Anonymous

                >How slow can you get them making something, well, good? I want to go AMD for my next GPU but I also want to use the StableD.
                The time to make something doesn't depend on the prompt, sadly throwing more steps at it doesn't magically make it better.
                Before buying a gpu for this shit you should play around with it on websites, it gets boring quickly.

                150 sampling steps take 15.78s, you can speed things up a bit by batch processing 3 512x512 images or increase image size to 768x768

          • 2 weeks ago
            Anonymous

            these images clearly show that DLSS is working great and is, in fact, better than native. If you see smearing it's just because you can't afford the tech.

            • 2 weeks ago
              Anonymous

              yup, must be amd sour grapes, that looks amazing! better than native!!!

            • 2 weeks ago
              Anonymous

              DLSS is such a fucking retarded meme. I wish they would stop promoting that crap.

            • 2 weeks ago
              Anonymous

              it's not that bad in the video. but when you're actually playing you'll see it for longer periods of time so it might still be pretty annoying.

            • 2 weeks ago
              Anonymous

              It's just Youtube compression artifacts.

              • 2 weeks ago
                Anonymous

                yeah, it's a well known feature that youtube compresses the right side of a frame poorly if there's any motion

              • 2 weeks ago
                Anonymous

                exactly. everyone knows youtube promotes leftists.

              • 2 weeks ago
                Anonymous

                >exactly. everyone knows youtube promotes leftists.
                Touché

              • 2 weeks ago
                Anonymous

                ok nvidia tranny

          • 2 weeks ago
            Anonymous

            >look at these 3 tiny spots on the screen you’d never be able to actually focus on in motion !!!!

            Yawn. Not sure why everyone is so eager to shit on genuinely impressive/innovative frame tech

            • 2 weeks ago
              Anonymous

              I know it might seem like tiny spots but trust me when you're playing and you have the monitor in front of you, all the small things add up and it becomes noticable even without focusing on any particular detail.

      • 2 weeks ago
        Anonymous

        Y-you could watch smooth anime :з

  8. 2 weeks ago
    Anonymous

    >paNEET Benchmarks

    • 2 weeks ago
      Anonymous

      No one cares, learn to draw scrub

    • 2 weeks ago
      Anonymous

      Why isn't AMD on this? I know people use stable diffusion on it.

    • 2 weeks ago
      Anonymous

      Why isn't AMD on this? I know people use stable diffusion on it.

      wtf AMD is actually faster

      • 2 weeks ago
        Anonymous

        >2015 vs 2017 card
        If it uses FP16 it should at least be faster on AMD consumer cards, since NVIDIA gimps FP16 on GeForce.

    • 2 weeks ago
      Anonymous

      Why isn't AMD on this? I know people use stable diffusion on it.

      hard to compare without knowing the exact parameters but here you go, rx6900xt

  9. 2 weeks ago
    Anonymous

    I'm guessing those games are CPU bound

  10. 2 weeks ago
    Anonymous

    The freetard troon SCREECHING SEETHE and cope about the new Nivida cards has been beyond hilarious.
    AMD still can't even compete with Nvidia low end.
    Remember to dilate, and YWNBAW.

    • 2 weeks ago
      Anonymous

      Ok cool

  11. 2 weeks ago
    Anonymous

    the graphs are all over the place and completely worthless if they're not even using the same settings

    also what's going on with flight sim

    • 2 weeks ago
      Anonymous

      MSFS is just CPU limited so their frame doubling interpolation is doing all the work

  12. 2 weeks ago
    Anonymous

    Why did Nvidia pick Darktide (a game that isn't even out yet) and not Total War: Warhammer 3?

    They could have showcased the 4090 demolishing that poorly optimized shit game because 3080, 3080ti and even 3090 are getting mogged on 1440p and 4k unlike normal AAA games.

    • 2 weeks ago
      Anonymous

      Probably because 4090 gets equally mogged.

  13. 2 weeks ago
    Anonymous

    >almost 0% gains
    braindead

    • 2 weeks ago
      Anonymous

      But it is, check the graphs. The supposed gains only come from frame interpolation.

  14. 2 weeks ago
    Anonymous

    OH NONONONONONO PLS DELET

  15. 2 weeks ago
    Anonymous

    It looks like what's happening here is that the card will generate LESS real frames when doing interpolation than it does without it.

    So say it gets 75fps normally. It'll drop down to 50fps, interpolate to 100fps, to get a "2x gain" over its predecessor which is really a 33% gain over what it'd get without using the interpolation.

    This shit is such a meme.

    • 2 weeks ago
      Anonymous

      [...]
      So basically it only makes sense for 30->60 fps for increased smoothness, in single player?

      And even then it's better to just turn settings down because the artifacts look worse than lower settings does.

      So YouTubers though have been pointing out that it's could affect latency. Cause Nvidia is literally making up non-existant frames to make things seem smoother but really the responsiveness will be an issue cause you see them basically doubling frames or even more with their dlss but alot of those frames are essentially cheat frames that don't actually exist so it might not feel as good as if you just turned it off and stuck to lower frames.
      I pretty much guarantee all the twitch shooters will be turning dlss off.

      • 2 weeks ago
        Anonymous

        Everyone should be turning DLSS off. It's a retarded gimmick that makes things look worse.

      • 2 weeks ago
        Anonymous

        this will be complete ass for both fast action and extremely low framerates. what I could see working (if they can deal with the artifacts) would be to smooth out 60fps into 120fps in some relatively chill game where you won't notice the input lag.

        • 2 weeks ago
          Anonymous

          >Smooth out 60fps into 120fps in some relatively chill game where you won't notice the input lag.
          Yeah but most of those chill games are the ones game Devs like to crank up the graphics fidelity. So enabling dlss just means compromising the presentation.
          Chill games I'm perfectly fine with 60fps anyways

  16. 2 weeks ago
    Anonymous

    FS is CPU limited.
    Anyone believing Nvidia bullshit deserves to have his money taken.

  17. 2 weeks ago
    Anonymous

    fuck buying $1000 cards every two years, I'm done with PC gaming. I'll just stick to a $500 xbox.

  18. 2 weeks ago
    Anonymous

    I'm just gonna wait until the dust settles and people actually try these things. Hopefully I will still be able to get a 3090 for the price I can get it today by then.

  19. 2 weeks ago
    Anonymous

    >be asian jacket man
    >complain about hacky quality sacrificing Rasterize methods
    >really really wanna do that Raytracing
    >your raytracing hardware sucks and -requires- hacky, quality sacrificing methods
    >every generation -requires- a newer, more quality sacrificing method for raytrace to be useable

    >all the time and resources spent working all this shit out could have just made raster performance and detail considerably better

  20. 2 weeks ago
    Anonymous

    You're now aware that it took from 1995 until ~2007 for 3D performance to go from utter shit to "hey this is pretty good", and it took 5 major API revisions.

    Year 4 of raytracing for normal PCs just hit the 4 year mark on Sep. 18th.
    Long, long way to go.

  21. 2 weeks ago
    Anonymous

    These cards are going to get eviscerated once the real reviews come out

  22. 2 weeks ago
    Anonymous

    learn what a cpu bottleneck is retard lmao

    /thread

  23. 2 weeks ago
    Anonymous

    >aahhh silky smooth 60 fps (15) with dlss in this fully path traced title on my $600 4060

  24. 2 weeks ago
    Anonymous

    [...]

    no, has to be included by the game devs

    • 2 weeks ago
      Anonymous

      Do game devs even code that?
      TVs already do that for them

  25. 2 weeks ago
    Anonymous

    i fucking hate buzzword gulpers and njudea buzzword factory i do not give a shit about buzzwords that will never come to life it is all the same shit since hairworks and anyone buying into buzzword shit needs to be fucked in the ass

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