Screen tearing was never an issue if you played games with reasonable settings for your hardware. The near decade of obsession people had over variable refresh was just a marketing ploy to make you pay an extra $100 on the same LCD monitors.
A $200 monitor seems like a lot of money. I am glad I never cared about that stuff. ALl these ugu kawaii anime no nose nerds tuning in tokyo make me sick sometimes, but they know their stuff.
A $200 monitor seems like a lot of money. I am glad I never cared about that stuff. ALl these ugu kawaii anime no nose nerds tuning in tokyo make me sick sometimes, but they know their stuff.
>I literally will never understand how flashing the screen rapidly black helps anyone.
Film projectors do this and it's the reason they can make 24fps look tolerable.
>No the fact that old games did never have this problem disproves your shit.
I said film projectors, I didn't say anything about old games. I'm not going to read the rest of your comment.
>I said film projectors,
My point exactly you retard.
We are talking about MONITORS.
Do you think your shit 8mm celluloid shit is used to BE A MONITOR?!
3 weeks ago
Anonymous
I responded to your confusion about > how flashing the screen rapidly black helps anyone.
blanking to black improves the appearance of low frame rate animation. You don't need to understand HOW that works to understand THAT IT DOES work.
>What do you think IMAX is?
I have no idea what you are even talking about retard boy since I was not in the cinema since 2009. However I'm sure even your boomer cinemas switched to digital projection.
3 weeks ago
Anonymous
>However I'm sure even your boomer cinemas switched to digital projection.
You're wrong.
3 weeks ago
Anonymous
>However I'm sure even your boomer cinemas switched to digital projection.
Only the poorfag third world ones. Digital projectors still cannot compete with 70mm film.
its called strobing, ever watch a fan under a strobe light? it makes it possible to see the blades clearly without blur, same thing applies to lcds and oleds that use either a strobing backlight or black frame insertion. basically a hack to get better fidelity from your shitty mammalian eyes
Once you fuck around with emulation or take a look at things in motion more often outside of just playing random FPS, you'll get why it's just outright better.
I can't see difference on my cheap Samsung with freesync on. I have set 72hz in windows and turned on freesync in amd panel and monitor, yet I see no difference. I still have tearing if I turn vsync off. Does it work only in a specific games? Help me anons
iirc you get tearing if your FPS is higher than max refresh rate.
You still need vsync (adds input lag) or fps cap below max refresh rate (no extra input lag)
>Explain where I said capping your FPS gives you more FPS you fucking retard.
The marketing for this crap says that.
Veritable refresh rate etc.
What the fuck do you think veritable mean?
It reduces FPS and this is somehow better.
>Play rise of the tomb raider some time ago, around 110fps on a 165hz monitor >Move the camera around, smooth as shit >"Well, people might be onto something, maybe freesync is just some placebo shit or whatever" >Turn off freesync, dissable vsync >Move the camera around >Jumpy frames all over, juddery as shit, tearing still noticeable
Yeah no, fuck that. Freesync is the bees fucking knees, it's not even expensive
The only disadvantage to triple buffered vsync is extra latency (and miniscule vram usage for the buffer i guess) and at 144hz+ that's less than 7ms which I doubt anybody can reasonably notice. I honestly doubt many notice the 16ms at 60hz. But really there's no reason not to use VRR if you can.
https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/
Educate yourselves.
While technically referring to G-sync, the same applies to any VRR technology.
No. VRR has a shitton of applications beyond just gaming. I don't even think removing screen tearing is its main selling point, it's just something it does as a consequence of replacing the application's native vertical sync. >reduces input lag because it avoids redrawing unnecessary vblanks >completely gets rid of motion judder (even framepacing) >allows you to play content that uses weird and antiquated analog framerates without judder
Unironically, any display without VRR is unusable in 2023.
It's great for games, it makes framerate drops imperceptible. It's great for video playback as well. You can't get smooth playback on a standard 60Hz display. With variable refresh, 24 fps content will be doubled and the display will run at 48Hz to match, playback is perfectly synced to the nearest multiple refresh rate.
VRR is one of the best tech to grace monitors and TVs in a long while.
Having all the benefits of V-Sync without any of the drawbacks is great. I'm never going back.
most underrated innovation, makes playing gaymes on a toaster feasable at lower framerates, where it otherwise would be unolayable or shitty, it not only eliminates tearing ,but also makes the frame presentation less choppy, so gayming at sub 40fps is actually somewhat decent.
VRR/Adaptive Sync was technically possible to the extent that it could have been in every TV and screen back in the 90s for a cheap integrating cost.
We shouldn't even have these questions or threads.
That aside, you'd a fool to think variable refresh isn't a godsend. The benefits are staggering compared to fixed refresh. movies play at 24, lots of videos at 30, I want to play my games at the highest fps possible, when my hardware is getting old I'd like to have no tearing but no vsync shittery.
VRR is the best thing to happen to displays since the color TV and we should have had it before most of you were born.
Sure, why not? What do you think, OP?
Screen tearing was never an issue if you played games with reasonable settings for your hardware. The near decade of obsession people had over variable refresh was just a marketing ploy to make you pay an extra $100 on the same LCD monitors.
A $200 monitor seems like a lot of money. I am glad I never cared about that stuff. ALl these ugu kawaii anime no nose nerds tuning in tokyo make me sick sometimes, but they know their stuff.
>A $200 monitor seems like a lot of money.
It's something you idealy keep for 15 years.
But more and more TVs only last 5. I wonder why.
I bought a vrr monitor 1 week ago and you are correct.
just keep playing at 60 fps 1080p
You mean Gsync and Freesync? They're pretty good in my opinion.
Just use Fast Sync.
60fps is good enough for anybody
kys
last time i tried adaptive sync it made everything feel floaty over time. it was horrible
Not seeing that black screen because of Adaptive Sync.
I literally will never understand how flashing the screen rapidly black helps anyone.
I literally did see the screen go black with this Nvidia shit.
>I literally will never understand how flashing the screen rapidly black helps anyone.
Film projectors do this and it's the reason they can make 24fps look tolerable.
>they can make 24fps look tolerable.
No the fact that old games did never have this problem disproves your shit.
>However what about old obsolete technology?
Are you serious? Film projectors are not used these days.
And 30 FPS is the minimum on PC if not 60 FPS.
>Film projectors do this and it's
And it is because of the limitations of this technology.
Jesus fuck zoomers are retarded.
>No the fact that old games did never have this problem disproves your shit.
I said film projectors, I didn't say anything about old games. I'm not going to read the rest of your comment.
>I said film projectors,
My point exactly you retard.
We are talking about MONITORS.
Do you think your shit 8mm celluloid shit is used to BE A MONITOR?!
I responded to your confusion about
> how flashing the screen rapidly black helps anyone.
blanking to black improves the appearance of low frame rate animation. You don't need to understand HOW that works to understand THAT IT DOES work.
>Are you serious? Film projectors are not used these days.
Are you? What do you think IMAX is?
>What do you think IMAX is?
I have no idea what you are even talking about retard boy since I was not in the cinema since 2009. However I'm sure even your boomer cinemas switched to digital projection.
>However I'm sure even your boomer cinemas switched to digital projection.
You're wrong.
>However I'm sure even your boomer cinemas switched to digital projection.
Only the poorfag third world ones. Digital projectors still cannot compete with 70mm film.
its called strobing, ever watch a fan under a strobe light? it makes it possible to see the blades clearly without blur, same thing applies to lcds and oleds that use either a strobing backlight or black frame insertion. basically a hack to get better fidelity from your shitty mammalian eyes
With a 180Hz+ monitor you don't need it anymore.
Once you fuck around with emulation or take a look at things in motion more often outside of just playing random FPS, you'll get why it's just outright better.
I can't see difference on my cheap Samsung with freesync on. I have set 72hz in windows and turned on freesync in amd panel and monitor, yet I see no difference. I still have tearing if I turn vsync off. Does it work only in a specific games? Help me anons
VRR is a setting on Windows that should work with anything on fullscreen windowed mode, not sure about exclusive fullscreen.
iirc you get tearing if your FPS is higher than max refresh rate.
You still need vsync (adds input lag) or fps cap below max refresh rate (no extra input lag)
>VRR Enabled in driver
>VSync in driver: On
>VSync in game: Off
>Cap framerate (IN GAME PREFERABLY) 4 FPS below max refresh (example: 140 @ 140hz)
>no tearing
>no stuttering
>no input lag
VRR is the best thing to happen to gaming and you're a retard if you think otherwise.
>VRR
JESUS.
>Lets reduce the FPS .... it somehow = more FPS!
How can people be so retarded?
What the fuck are you even on about
Explain where I said capping your FPS gives you more FPS you fucking retard.
>Explain where I said capping your FPS gives you more FPS you fucking retard.
The marketing for this crap says that.
Veritable refresh rate etc.
What the fuck do you think veritable mean?
It reduces FPS and this is somehow better.
>veritable
>Play rise of the tomb raider some time ago, around 110fps on a 165hz monitor
>Move the camera around, smooth as shit
>"Well, people might be onto something, maybe freesync is just some placebo shit or whatever"
>Turn off freesync, dissable vsync
>Move the camera around
>Jumpy frames all over, juddery as shit, tearing still noticeable
Yeah no, fuck that. Freesync is the bees fucking knees, it's not even expensive
it's not a scam.
I have never seen adaptive sync at work when vsync is on.
For me I benefit the most from the reduction in input lag. With low frame rate compensation, even 30-40 fps games can feel alright to play.
The mental illness ITT is mesmerizing, and I've been on this board forever
Never change
The only disadvantage to triple buffered vsync is extra latency (and miniscule vram usage for the buffer i guess) and at 144hz+ that's less than 7ms which I doubt anybody can reasonably notice. I honestly doubt many notice the 16ms at 60hz. But really there's no reason not to use VRR if you can.
Use MAME and if you know, you know.
This, you don't need to speed emulation up or down to match your refresh rate. I can play my PAL games and DVD rips in 50Hz as god intended.
I've never used variable refresh rate without vsync. Without vsync, you get tearing when your framerate exceeds you display's max refresh rate.
The benefit is that your refresh follows your framerate, there's no mismatch, and thus no judder when performance drops.
>I've never..
Then your VRR isn't set up correctly. I've had it for a few years and I've seen tearing perhaps twice
https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/
Educate yourselves.
While technically referring to G-sync, the same applies to any VRR technology.
No. VRR has a shitton of applications beyond just gaming. I don't even think removing screen tearing is its main selling point, it's just something it does as a consequence of replacing the application's native vertical sync.
>reduces input lag because it avoids redrawing unnecessary vblanks
>completely gets rid of motion judder (even framepacing)
>allows you to play content that uses weird and antiquated analog framerates without judder
Unironically, any display without VRR is unusable in 2023.
It's great for games, it makes framerate drops imperceptible. It's great for video playback as well. You can't get smooth playback on a standard 60Hz display. With variable refresh, 24 fps content will be doubled and the display will run at 48Hz to match, playback is perfectly synced to the nearest multiple refresh rate.
Don't care. It just works and triple-buffered is utter shit. Filtered + skill issue.
VRR is one of the best tech to grace monitors and TVs in a long while.
Having all the benefits of V-Sync without any of the drawbacks is great. I'm never going back.
most underrated innovation, makes playing gaymes on a toaster feasable at lower framerates, where it otherwise would be unolayable or shitty, it not only eliminates tearing ,but also makes the frame presentation less choppy, so gayming at sub 40fps is actually somewhat decent.
The shitty switch with all those ports running at weird framerates between 30 and 60 could use that for sure
VRR/Adaptive Sync was technically possible to the extent that it could have been in every TV and screen back in the 90s for a cheap integrating cost.
We shouldn't even have these questions or threads.
That aside, you'd a fool to think variable refresh isn't a godsend. The benefits are staggering compared to fixed refresh. movies play at 24, lots of videos at 30, I want to play my games at the highest fps possible, when my hardware is getting old I'd like to have no tearing but no vsync shittery.
VRR is the best thing to happen to displays since the color TV and we should have had it before most of you were born.
VRR basically has 2 contexts:
Irregular frame rate
Arbitrary frame rate
For shittier displays the first one makes the display flicker with irregular brightness.
The second is a solution to the problem of mismatched video content fed to the display to prevent irregular frame rate, ironically enough.