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Are there 3D scanners who are good and do not cost a fortune ?
What I need scanning between action figures and human heads or more.
I want to see a lot of detail sub 1 mm scale.
I'm 300% not interested in fake scans who create abomination however fake it by wrapping the colors of the object around the shit stain that is the made mesh.
I'm interested only in geometry so I do not give a shit about colors or not being able to use some colors.
There are two kinds.
Body size and compartmentalized.
One for scanning bodies, cars, heads, places.
One for scanning action figures, israeliteelry, poop, whatever fits in it.
Large outdoor scanners lack definition and can be subject to more errors from their surroundings.
Smaller scanners of course... you can't put your head in there but do a much better job at scanning small intricate parts and detail.
REEEE.
All I wanted is to sculpt a head in clay and have it in the computer.
>Photogrammetry
Tried it it is a fucken joke the mesh looks like trash.
>Tried it it is a fucken joke the mesh looks like trash.
Like I said, you need to know what you're doing.
sorry shill anon I know you fap to the fake models however they are fake. The geometry is trash and it uses the photos it straps on the model to fool your eye.
>you need to know what you're doing.
There is no way some AI and camera tricks can replace a laser scanner and 2 cameras at the same time.
>you need to know what you're doing.
OK post your work I wait.
>b-b-n I can not model
Get a mannequin head and scan it.
>b-b-b
3D print a mannequin head and scan it.
>b-b-b it i mono color
pain it in rainbow colors for all I care only the geometry is important.
skill issue
post your work
just do sculpting in the computer bucko, if you're able to spend money get zbrush and a wacom intuos pen tablet, and you're good to start
>just do sculpting in the computer bucko
What do you think I'm doing ?
>Muh Zbrush
This is not how you spell "Oculus Medium" all these programs are terible for sculpting They relay on a extruding mesh way of adding material and have limitations and medium ?
All of them do not give you the feeling of sculpting something, no resistance of the material.
And medium is VR and needs ungodly amounts of RAM and crashes.
And even in VR you long the feeling of something physical to fell how you shape it.
Photogrammetry, but takes a long ass time to get it right.
I have a pop2 scanner and it sucks ass.
It does in principle fit your requirement of sub 1mm and not costing a fortune.
If you buy one you can also get it used cuz there's plenty of people who also got it on kickstarter and haven't really used it.
The problem is the software is so bad.
With handheld scanning it has problems fusing the point clouds from one frame to the next if the motion isn't super steady.
>The problem is the software is so bad.
>With handheld scanning it has problems fusing the point clouds from one frame to the next if the motion isn't super steady.
Yea this is another problem.
There is a lot of
>Check out this great thing
Only after you do lots of research you find out it sucks actually ass.
3 videos are pro propaganda
1 video is clueless or openly lies to you
>The wabbling on the surface is it picking up the paint particles
WRONG !
And only the next will tell you its problems.
And in physical this is non debatable.
You can do bigger models only this costs more physical space and materials and is more difficult.
The scanners for toys are are a NO go because modeling in this small detail is a problem and they will not take anything head sized.
The bigger scanners are only good for big things like car parts.
>With handheld scanning it has problems fusing the point clouds from one frame to the next if the motion isn't super steady.
One, you should be using markers. Two, you should be doing point cloud merges by hand, no software handles it perfectly.
>One, you should be using markers. Two, you should be doing point cloud merges by hand, no software handles it perfectly.
That's just cope. It could and there's nfw professional scanners also have this issue.
First off the scanner could utilize a cheap 6 axis mems chip to not only have to rely on pattern matching for alignment.
Second a proper kalman filter that's tuned for inertia would get rid of all that noise where you get occasional frames are completely off. If it's not physically possible for a frame to be in a certain orientation it should be discarded by the software automatically.
Can you tell me how to hand merge point clouds that consist of 27 different streaks with wrong orientations?
Personally markers can be OK-ish. Simply make a ring of crap under the pedistol the thing you are scanning in and then remove that garbage in post processing.
However this increases the size of the area you need to scan and this can make some scanner shit themselves. Creating another failed scanner on the list of rejected scanners.
Personally anything without a live preview of the scan is probably shit.
>That's just cope
Yep.
> it should be discarded by the software automatically.
Yep.
I'm not posed to needing to place a ring under the pedistol that gives some reference to the scanner if the ring is significantly under the pedistol of the thing you are scanning it is not a problem.
Artec Leo, you're welcome
>Artec Leo
I look into it.
>Artec Leo
Imagine spending as much as what it costs to buy a pretty decent brand new car to be able to beat off on sailor moon figurines.
Cheap as fuck and very accurate.
No retard, I know how to measure a pipe I want to scan the faces I sculpt.
You try that.
it has a depth gauge at the bottom.
Now transfer a face sculpt to the computer this way.
kinect
do not troll
bump i am interested, may try to print a broken part of a car
>may try to print a broken part of a car
OP here I was more interested in making things out of clay artistic faces etc and then getting them into the computer.
Forgot picture.
well, I need to scan the other side of the car which is simetric, the scanning is probably twice the size, but same order of magnitude so, somewhat comparable.
My plan is scan the left side and the broken rgiht side, invert the left side and make and object with the intersection of the two meshes and prepare it to be printed, adding some elements to get it together
This sounds insanely error prone and imprecise for manufacturing standards.
Remember transparent glass can not be scanned. Also some areas of cars are to dark to be scanned in like to black.
And you can not get into all the crevices of a car.
What are you even trying to do ?
Watch some YT videos on this.
Its just to repair one part of the bodywork that also closes the headlights. Not in a precise way, I just need it to have the headlights suports, then I will use this car plaster thing that i don't know the name in english to give it a proper finish.
The alternative is to cut the bodywork, reform it, and weld it again, which is way too complicated, and result are not guaranteed at all
Its to repair a very old clasic car that I cannot find spare parts of the bodywork
>Remember transparent glass can not be scanned. Also some areas of cars are to dark to be scanned in like to black.
scanning spray
Photogrammetry is an option, but it is very tedious. All things considered I think that measuring the piece manually and then modeling it in your CAD program would be better. What are you scanning in particular?
They're great for flooding sketchfab with garbage and expecting people to pay 40 bucks for a 3d scan that is just a mess of polygons with holes in them.
just learn to sculpt, retard
stop relying on computers for everything
I'm almost keking about this I mean it's 2022 and we don't have 3d scanning perfected yet? Lol. I think I have an idea but I don't wanna give it away hehe